paper-with-me

홈 › Papers

HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression

2024-11-27 · Lei Liu, Zhenghao Chen, Dong Xu

Fast progress in 3D Gaussian Splatting (3DGS) has made 3D Gaussians popular for 3D modeling and image rendering, but this creates big challenges in data storage and transmission. To obtain a highly compact 3DGS representation, we propose a hybrid entropy model for Gaussian Splatting (HEMGS) data compression, which comprises two primary components, a hyperprior network and an autoregressive network. To effectively reduce structural redundancy across attributes, we apply a progressive coding algorithm to generate hyperprior features, in which we use previously compressed attributes and location as prior information. In particular, to better extract the location features from these compressed attributes, we adopt a domain-aware and instance-aware architecture to respectively capture domain-aware structural relations without additional storage costs and reveal scene-specific features through MLPs. Additionally, to reduce redundancy within each attribute, we leverage relationships between neighboring compressed elements within the attributes through an autoregressive network. Given its unique structure, we propose an adaptive context coding algorithm with flexible receptive fields to effectively capture adjacent compressed elements. Overall, we integrate our HEMGS into an end-to-end optimized 3DGS compression framework and the extensive experimental results on four benchmarks indicate that our method achieves about 40\% average reduction in size while maintaining the rendering quality over our baseline method and achieving state-of-the-art compression results.

📄 PDF Abstract BibTeX arXiv:2411.18473

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSAttributeData Compression

Methods 이 논문이 사용한 방법론

ADOPT Please enter a description about the method here

Similar Papers 제목 키워드 기반

HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting

2025-12-09 · Chang Liu, Hongliang Yuan, Lianghao Zhang, Sichao Wang 외 arxiv

Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and mem…

Novel View Synthesis

EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting

2025-08-13 · Yuning Huang, Jiahao Pang, Fengqing Zhu, Dong Tian arxiv

As an emerging novel view synthesis approach, 3D Gaussian Splatting (3DGS) demonstrates fast training/rendering with superior visual quality. The two tasks of 3DGS, Gaussian creation and view rendering, are typically sep…

Novel View Synthesis

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

2024-03-08 · CVPR 2024 1 · Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang 외

We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We dis…

GPU

Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

2024-08-19 · Minye Wu, Tinne Tuytelaars

Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlight…

3DGSNovel View Synthesis

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

2025-05-19 · Seungjun Oh, Younggeun Lee, Hyejin Jeon, Eunbyung Park

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerge…

3D Scene ReconstructionComputational EfficiencyNovel View Synthesis