paper-with-me

Papers

HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction

2025-06-17 · Changbai Li, Haodong Zhu, Hanlin Chen, Juan Zhang, Tongfei Chen, Shuo Yang, Shuwei Shao, Wenhao Dong, Baochang Zhang

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a memory-efficient framework with hierarchical block-level optimization. First, we generate a global, coarse Gaussian representation from low-resolution data. Then, we partition the scene into multiple blocks, refining each block with high-resolution data. The partitioning involves two steps: Gaussian partitioning, where irregular scenes are normalized into a bounded cubic space with a uniform grid for task distribution, and training data partitioning, where only relevant observations are retained for each block. By guiding block refinement with the coarse Gaussian prior, we ensure seamless Gaussian fusion across adjacent blocks. To reduce computational demands, we introduce Importance-Driven Gaussian Pruning (IDGP), which computes importance scores for each Gaussian and removes those with minimal contribution, speeding up convergence and reducing memory usage. Additionally, we incorporate normal priors from a pretrained model to enhance surface reconstruction quality. Our method enables high-quality, high-resolution 3D scene reconstruction even under memory constraints. Extensive experiments on three benchmarks show that HRGS achieves state-of-the-art performance in high-resolution novel view synthesis (NVS) and surface reconstruction tasks.

📄 PDF Abstract BibTeX arXiv:2506.14229

Code (0)

등록된 구현이 없습니다.

Tasks

3DGS3D Reconstruction3D Scene ReconstructionNovel View SynthesisSurface Reconstruction

Methods 이 논문이 사용한 방법론

Pruning 설명 없음

Similar Papers 제목 키워드 기반

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

2025-05-29 · Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou 외

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD rep…

3DGSGPUNeRF

GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting

2025-01-08 · Andrew Bond, Jui-Hsien Wang, Long Mai, Erkut Erdem 외

Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage,…

Video Compression

Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

2025-08-07 · Zijian Wang, Beizhen Zhao, Hao Wang arxiv

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale sc…

Novel View SynthesisModel Compression

HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression

2026-01-31 · Yangzhi Ma, Bojun Liu, Wenting Liao, Dong Liu 외 arxiv

While dynamic Gaussian Splatting has driven significant advances in free-viewpoint video, maintaining its rendering quality with a small memory footprint for efficient streaming transmission still presents an ongoing cha…

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

2024-02-01 · Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch 외

Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simpli…

Novel View Synthesis