paper-with-me

홈 › Papers

Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models

2025-03-09 · Tianyi Zhang, Weiming Zhi, Joshua Mangelson, Matthew Johnson-Roberson

This paper tackles the problem of generating representations of underwater 3D terrain. Off-the-shelf generative models, trained on Internet-scale data but not on specialized underwater images, exhibit downgraded realism, as images of the seafloor are relatively uncommon. To this end, we introduce DreamSea, a generative model to generate hyper-realistic underwater scenes. DreamSea is trained on real-world image databases collected from underwater robot surveys. Images from these surveys contain massive real seafloor observations and covering large areas, but are prone to noise and artifacts from the real world. We extract 3D geometry and semantics from the data with visual foundation models, and train a diffusion model that generates realistic seafloor images in RGBD channels, conditioned on novel fractal distribution-based latent embeddings. We then fuse the generated images into a 3D map, building a 3DGS model supervised by 2D diffusion priors which allows photorealistic novel view rendering. DreamSea is rigorously evaluated, demonstrating the ability to robustly generate large-scale underwater scenes that are consistent, diverse, and photorealistic. Our work drives impact in multiple domains, spanning filming, gaming, and robot simulation.

📄 PDF Abstract BibTeX arXiv:2503.06784

Code (0)

등록된 구현이 없습니다.

Tasks

3D geometry3DGS

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

2026-04-06 · Kangxu Wang, Shaofeng Zou, Chenxing Jiang, Yixiang Dai 외 arxiv

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity render…

3D ReconstructionDepth EstimationPose Estimation

Infinite Photorealistic Worlds using Procedural Generation

2023-06-15 · CVPR 2023 1 · Alexander Raistrick, Lahav Lipson, Zeyu Ma, Lingjie Mei 외

We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical…

3D Reconstructionobject-detectionObject DetectionOptical Flow Estimation+1

APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment

2026-07-07 · Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo, Huajian Huang 외 arxiv

Extreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) and pressure gauges provide auxiliary con…

Mapping the Catacombs: An Underwater Cave Segment of the Devil's Eye System

2025-07-08 · Michalis Chatzispyrou, Luke Horgan, Hyunkil Hwang, Harish Sathishchandra 외 arxiv

This paper presents a framework for mapping underwater caves. Underwater caves are crucial for fresh water resource management, underwater archaeology, and hydrogeology. Mapping the cave's outline and dimensions, as well…

CT-CPP: Coverage Path Planning for 3D Terrain Reconstruction Using Dynamic Coverage Trees

2020-10-19 · Zongyuan Shen, Junnan Song, Khushboo Mittal, Shalabh Gupta

This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scannin…