JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction
Reconstructing high-fidelity animatable 3D human avatars from monocular RGB videos remains challenging, particularly in unconstrained in-the-wild scenarios where camera parameters and human poses from off-the-shelf methods (e.g., COLMAP, HMR2.0) are often inaccurate. Splatting (3DGS) advances demonstrate impressive rendering quality and real-time performance, they critically depend on precise camera calibration and pose annotations, limiting their applicability in real-world settings. We present JOintGS, a unified framework that jointly optimizes camera extrinsics, human poses, and 3D Gaussian representations from coarse initialization through a synergistic refinement mechanism. Our key insight is that explicit foreground-background disentanglement enables mutual reinforcement: static background Gaussians anchor camera estimation via multi-view consistency; refined cameras improve human body alignment through accurate temporal correspondence; optimized human poses enhance scene reconstruction by removing dynamic artifacts from static constraints. We further introduce a temporal dynamics module to capture fine-grained pose-dependent deformations and a residual color field to model illumination variations. Extensive experiments on NeuMan and EMDB datasets demonstrate that JOintGS achieves superior reconstruction quality, with 2.1~dB PSNR improvement over state-of-the-art methods on NeuMan dataset, while maintaining real-time rendering. Notably, our method shows significantly enhanced robustness to noisy initialization compared to the baseline.Our source code is available at https://github.com/MiliLab/JOintGS.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside th…
3D Human Pose EstimationGlobal 3D Human Pose Estimationglobal-optimizationHuman Mesh RecoverySmartMocap: Joint Estimation of Human and Camera Motion using Uncalibrated RGB Cameras
Markerless human motion capture (mocap) from multiple RGB cameras is a widely studied problem. Existing methods either need calibrated cameras or calibrate them relative to a static camera, which acts as the reference fr…
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address the specific challenges inherent to 360…
3D ReconstructionSpatiotemporal Bundle Adjustment for Dynamic 3D Human Reconstruction in the Wild
Bundle adjustment jointly optimizes camera intrinsics and extrinsics and 3D point triangulation to reconstruct a static scene. The triangulation constraint, however, is invalid for moving points captured in multiple unsy…
3D Human ReconstructionScaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping
3D Gaussian Splatting (3DGS) has recently revolutionized novel view synthesis in the Simultaneous Localization and Mapping (SLAM). However, existing SLAM methods utilizing 3DGS have failed to provide high-quality novel v…
3DGSNovel View SynthesisSimultaneous Localization and Mapping