Learnable human mesh triangulation for 3D human pose and shape estimation
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in this field is broadly classified into two categories. The first approach performs joint estimation and then produces SMPL parameters by fitting SMPL to resultant joints. The second approach regresses SMPL parameters directly from the input images through a convolutional neural network (CNN)-based model. However, these approaches suffer from the lack of information for resolving the ambiguity of joint rotation and shape reconstruction and the difficulty of network learning. To solve the aforementioned problems, we propose a two-stage method. The proposed method first estimates the coordinates of mesh vertices through a CNN-based model from input images, and acquires SMPL parameters by fitting the SMPL model to the estimated vertices. Estimated mesh vertices provide sufficient information for determining joint rotation and shape, and are easier to learn than SMPL parameters. According to experiments using Human3.6M and MPI-INF-3DHP datasets, the proposed method significantly outperforms the previous works in terms of joint rotation and shape estimation, and achieves competitive performance in terms of joint location estimation.
Code (0)
등록된 구현이 없습니다.
Tasks
3D human pose and shape estimation3D Human Pose EstimationSimilar Papers 제목 키워드 기반
Learnable Triangulation of Human Pose
We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentia…
3D Human Pose EstimationMulti-view 3D Human Pose EstimationPose EstimationMatérn Noise for Triangulation-Agnostic Flow Matching on Meshes
This paper tackles the task of learning to generate signals over triangle meshes in a triangulation-agnostic manner, meaning the trained model can be applied to different meshes and triangulations effectively. Practicall…
Progressive Multi-view Human Mesh Recovery with Self-Supervision
To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typica…
BenchmarkingDiversityHuman Mesh RecoveryLearnable Triangulation for Deep Learning-based 3D Reconstruction of Objects of Arbitrary Topology from Single RGB Images
We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction…
3D Object Reconstruction3D ReconstructionDeep Reinforcement LearningObject Reconstruction+3Leveraging the Learnable Vertex-Vertex Relationship to Generalize Human Pose and Mesh Reconstruction for In-the-Wild Scenes
We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant templ…