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Papers

Learning a model of facial shape and expression from 4D scans

2017-11-01 · SIGGRAPH Asia 2017 11 · Tianye Li, Timo Bolkart, Michael J. Black, Hao Li, Javier Romero

he field of 3D face modeling has a large gap between high-end and low-end methods. At the high end, the best facial animation is indistinguishablefrom real humans, but this comes at the cost of extensive manual labor. At the low end, face capture from consumer depth sensors relies on 3D face models that are not expressive enough to capture the variability in natural facial shape and expression. We seek a middle ground by learning a facial model from thousands of accurately aligned 3D scans. Our FLAME model (Faces Learned with an Articulated Model and Expressions) is designed to work with existing graphics software and be easy to fit to data. FLAME uses a linear shape space trained from 3800 scans of human heads. FLAME combines this linear shape space with an articulated jaw, neck, and eyeballs, pose-dependent corrective blendshapes, and additional global expression blendshapes. The pose and expression dependent articulations are learned from 4D face sequences in the D3DFACS dataset along with additional 4D sequences. We accurately register a template mesh to the scan sequences and make the D3DFACS registrations available for research purposes. In total the model is trained from over 33, 000 scans. FLAME is low-dimensional but more expressive than the FaceWarehouse model and the Basel Face Model. We compare FLAME to these models by fitting them to static 3D scans and 4D sequences using the same optimization method. FLAME is significantly more accurate and is available for research purposes.

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Code (9)

Rubikplayer/flame-fitting 공식 구현 tf
HavenFeng/photometric_optimization pytorch
TimoBolkart/BFM_to_FLAME tf
TimoBolkart/FLAME-Blender-Add-on
TimoBolkart/FLAME-Universe pytorch
TimoBolkart/TF_FLAME tf
YadiraF/DECA pytorch
soubhiksanyal/FLAME_PyTorch pytorch
soubhiksanyal/RingNet tf

Tasks

3D Face Animation3D Face Modelling3D Face ReconstructionFace AlignmentFace GenerationFace Model

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