GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models
We present a statistical, articulated 3D human shape modeling pipeline, within a fully trainable, modular, deep learning framework. Given high-resolution complete 3D body scans of humans, captured in various poses, together with additional closeups of their head and facial expressions, as well as hand articulation, and given initial, artist designed, gender neutral rigged quad-meshes, we train all model parameters including non-linear shape spaces based on variational auto-encoders, pose-space deformation correctives, skeleton joint center predictors, and blend skinning functions, in a single consistent learning loop. The models are simultaneously trained with all the 3d dynamic scan data (over 60,000 diverse human configurations in our new dataset) in order to capture correlations and ensure consistency of various components. Models support facial expression analysis, as well as body (with detailed hand) shape and pose estimation. We provide fully train-able generic human models of different resolutions- the moderate-resolution GHUM consisting of 10,168 vertices and the low-resolution GHUML(ite) of 3,194 vertices-, run comparisons between them, analyze the impact of different components and illustrate their reconstruction from image data. The models will be available for research.
Code (1)
Tasks
Pose EstimationSimilar Papers 제목 키워드 기반
imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose
We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function z…
Blendshapes GHUM: Real-time Monocular Facial Blendshape Prediction
We present Blendshapes GHUM, an on-device ML pipeline that predicts 52 facial blendshape coefficients at 30+ FPS on modern mobile phones, from a single monocular RGB image and enables facial motion capture applications l…
PredictionA-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose
While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usu…
NeRFNeural RenderingNovel View SynthesisPose EstimationStomataSeg: Semi-Supervised Instance Segmentation for Sorghum Stomatal Components
Sorghum is a globally important cereal grown widely in water-limited and stress-prone regions. Its strong drought tolerance makes it a priority crop for climate-resilient agriculture. Improving water-use efficiency in so…
Semi-Supervised Instance SegmentationArticFlow: Generative Simulation of Articulated Mechanisms
Recent advances in generative models have produced strong results for static 3D shapes, whereas articulated 3D generation remains challenging due to action-dependent deformations and limited datasets. We introduce ArticF…
3D Generation