LitAR: Visually Coherent Lighting for Mobile Augmented Reality
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic environment maps; however the corresponding reflective rendering might not match the physical environments. In this work, we present the design and implementation of a lighting reconstruction framework called LitAR that enables realistic and visually-coherent rendering. LitAR addresses several challenges of supporting lighting information for mobile AR. First, to address the spatial variance problem, LitAR uses two-field lighting reconstruction to divide the lighting reconstruction task into the spatial variance-aware near-field reconstruction and the directional-aware far-field reconstruction. The corresponding environment map allows reflective rendering with correct color tones. Second, LitAR uses two noise-tolerant data capturing policies to ensure data quality, namely guided bootstrapped movement and motion-based automatic capturing. Third, to handle the mismatch between the mobile computation capability and the high computation requirement of lighting reconstruction, LitAR employs two novel real-time environment map rendering techniques called multi-resolution projection and anchor extrapolation. These two techniques effectively remove the need of time-consuming mesh reconstruction while maintaining visual quality.
Code (1)
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality
High-quality environment lighting is essential for creating immersive mobile augmented reality (AR) experiences. However, achieving visually coherent estimation for mobile AR is challenging due to several key limitations…
HallucinationLighting EstimationXihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Reality
Omnidirectional lighting provides the foundation for achieving spatially-variant photorealistic 3D rendering, a desirable property for mobile augmented reality applications. However, in practice, estimating omnidirection…
GPULighting EstimationDesign of a Mobile Face Recognition System for Visually Impaired Persons
It is estimated that 285 million people globally are visually impaired. A majority of these people live in developing countries and are among the elderly population. One of the most difficult tasks faced by the visually …
Face DetectionFace RecognitionReal-Time Pill Identification for the Visually Impaired Using Deep Learning
The prevalence of mobile technology offers unique opportunities for addressing healthcare challenges, especially for individuals with visual impairments. This paper explores the development and implementation of a deep l…
Deep LearningManagementtext-to-speechText to SpeechHDR Environment Map Estimation for Real-Time Augmented Reality
We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, fro…