paper-with-me

Papers

Improving Gaussian Splatting with Localized Points Management

2024-06-06 · CVPR 2025 1 · Haosen Yang, Chenhao Zhang, Wenqing Wang, Marco Volino, Adrian Hilton, Li Zhang, Xiatian Zhu

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

📄 PDF Abstract BibTeX arXiv:2406.04251

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSManagement

Methods 이 논문이 사용한 방법론

LPM Local Prior Matching is a semi-supervised objective for speech recognition that distills knowledge from a strong prior (e.g. a language model) to provide learning signal to a…

Similar Papers 제목 키워드 기반

Point-Cloud-Assistant Localized Statistical Channel Prediction by Tangent Gaussian Splatting

2026-06-17 · Ye Xue, Yiheng Wang, Xinhua Shao, Qi Yan 외 arxiv

Accurate, site-specific channel information is crucial for optimizing next-generation wireless networks. Among various approaches, localized statistical channel modeling (LSCM), which models the channel multipath angular…

Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields

2025-06-16 · Jungeon Kim, Geonsoo Park, Seungyong Lee

Recent methods, such as 2D Gaussian Splatting and Gaussian Opacity Fields, have aimed to address the geometric inaccuracies of 3D Gaussian Splatting while retaining its superior rendering quality. However, these approach…

LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping

2026-06-18 · Shikuan Shi, Chunran Zheng, Jiaming Xu, Tianyong Ye 외 arxiv

Gaussian Splatting has enabled real-time neural rendering, yet existing LiDAR-inertial-visual (LIV) Gaussian mapping pipelines remain fragile under illumination changes and texture-deficient scenes due to their reliance …

NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

2023-12-01 · Hanlin Chen, Chen Li, Gim Hee Lee

Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. Ho…

3D ReconstructionMulti-View 3D ReconstructionSurface Reconstruction

Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

2025-04-29 · CVPR 2025 1 · Jiang Wu, Rui Li, Yu Zhu, Rong Guo 외

We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While le…

NeRFSurface Reconstruction