LOSTU: Fast, Scalable, and Uncertainty-Aware Triangulation
This work proposes a non-iterative, scalable, and statistically optimal way to triangulate called \texttt{LOSTU}. Unlike triangulation algorithms that minimize the reprojection ($L_2$) error, LOSTU will still provide the maximum likelihood estimate when there are errors in camera pose or parameters. This generic framework is used to contextualize other triangulation methods like the direct linear transform (DLT) or the midpoint. Synthetic experiments show that LOSTU can be substantially faster than using uncertainty-aware Levenberg-Marquardt (or similar) optimization schemes, while providing results of comparable precision. Finally, LOSTU is implemented in sequential reconstruction in conjunction with uncertainty-aware pose estimation, where it yields better reconstruction metrics.
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3D ReconstructionPose EstimationSimilar Papers 제목 키워드 기반
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