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Papers

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

2019-11-19 · Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent SIfre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a perfect simulator is available. However, in real-world problems the dynamics governing the environment are often complex and unknown. In this work we present the MuZero algorithm which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics. MuZero learns a model that, when applied iteratively, predicts the quantities most directly relevant to planning: the reward, the action-selection policy, and the value function. When evaluated on 57 different Atari games - the canonical video game environment for testing AI techniques, in which model-based planning approaches have historically struggled - our new algorithm achieved a new state of the art. When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.

📄 PDF Abstract BibTeX arXiv:1911.08265

Code (18)

DHDev0/Muzero pytorch
JuanCCS/muzero-jc pytorch
Miatto-research-group/muzero pytorch
SHRIVP/muzero tf
YuriCat/MuZeroJupyterExample
Zeta36/muzero pytorch
ZiyuanMa/reversi pytorch
colindbrown/columbia-deep-learning-project pytorch
dmiracle/muzero-starter tf
foersterrobert/MuZero pytorch
johan-gras/MuZero tf
k-lombard/CS4641_Project tf
k-lombard/Deep-Learning-Chess-AI tf
kaesve/muzero tf
koulanurag/muzero-pytorch pytorch
opendilab/LightZero pytorch
snjstudent/MyMuzero tf
werner-duvaud/muzero-general pytorch

Tasks

Atari GamesAtari Games 100kGame of ChessGame of GoGame of Shogi

Methods 이 논문이 사용한 방법론

ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Batch Normalization 설명 없음
Residual Connection 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Residual Block Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced…
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Average Pooling 설명 없음
Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

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