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Maximum Entropy-Regularized Multi-Goal Reinforcement Learning

2019-05-21 · Rui Zhao, Xudong Sun, Volker Tresp

In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biased towards the behavior policies. From a Bayesian perspective, when there is no prior knowledge about the target goal distribution, the agent should learn uniformly from diverse achieved goals. Therefore, we first propose a novel multi-goal RL objective based on weighted entropy. This objective encourages the agent to maximize the expected return, as well as to achieve more diverse goals. Secondly, we developed a maximum entropy-based prioritization framework to optimize the proposed objective. For evaluation of this framework, we combine it with Deep Deterministic Policy Gradient, both with or without Hindsight Experience Replay. On a set of multi-goal robotic tasks of OpenAI Gym, we compare our method with other baselines and show promising improvements in both performance and sample-efficiency.

📄 PDF Abstract BibTeX arXiv:1905.08786

Code (3)

ruizhaogit/mep 공식 구현 tf
Baichenjia/BHER tf
YangRui2015/Modular_HER tf

Tasks

Multi-Goal Reinforcement LearningOpenAI Gymreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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