paper-with-me

홈 › Papers

MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins

2026-03-13 · WenBo Xu, Liu Liu, Li Zhang, Dan Guo, RuoNan Liu arxiv

Converting static 3D meshes into interactable articulated assets is crucial for embodied AI and robotic simulation. However, existing zero-shot pipelines struggle with complex assets due to a critical lack of physical grounding. Specifically, ungrounded Vision-Language Models (VLMs) frequently suffer from kinematic hallucinations, while unconstrained joint estimation inevitably leads to catastrophic mesh inter-penetration during physical simulation. To bridge this gap, we propose MotionAnymesh, an automated zero-shot framework that seamlessly transforms unstructured static meshes into simulation-ready digital twins. Our method features a kinematic-aware part segmentation module that grounds VLM reasoning with explicit SP4D physical priors, effectively eradicating kinematic hallucinations. Furthermore, we introduce a geometry-physics joint estimation pipeline that combines robust type-aware initialization with physics-constrained trajectory optimization to rigorously guarantee collision-free articulation. Extensive experiments demonstrate that MotionAnymesh significantly outperforms state-of-the-art baselines in both geometric precision and dynamic physical executability, providing highly reliable assets for downstream applications.

📄 PDF Abstract BibTeX arXiv:2603.12936

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image

2025-11-17 · Ziang Cao, Fangzhou Hong, Zhaoxi Chen, Liang Pan 외 arxiv

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical a…

3D Generation

HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions

2026-03-16 · Yukang Cao, Haozhe Xie, Fangzhou Hong, Long Zhuo 외 arxiv

We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a pe…

Reinforcement Learning3D Reconstruction

SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials

2025-04-17 · Junyi Cao, Evangelos Kalogerakis

We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method joint…

Image Reconstruction

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

2026-04-22 · Diandian Gu, Jing Lin, Gaohong Liu, Jiahang Liu 외 arxiv

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coar…

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

2026-05-06 · Yunhan Yang, Chunshi Wang, Junliang Ye, Yang Li 외 arxiv

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential fo…