Multi-Game Decision Transformers
A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model - with a single set of weights - trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.
Code (1)
Tasks
Atari GamesOffline RLMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Language Decision Transformers with Exponential Tilt for Interactive Text Environments
Text-based game environments are challenging because agents must deal with long sequences of text, execute compositional actions using text and learn from sparse rewards. We address these challenges by proposing Language…
Offline RLLeveraging Transformers for StarCraft Macromanagement Prediction
Inspired by the recent success of transformers in natural language processing and computer vision applications, we introduce a transformer-based neural architecture for two key StarCraft II (SC2) macromanagement tasks: g…
PredictionStarcraftStarcraft IITransfer LearningReinforcement Learning-based Token Pruning in Vision Transformers: A Markov Game Approach
Vision Transformers (ViTs) have computational costs scaling quadratically with the number of tokens, calling for effective token pruning policies. Most existing policies are handcrafted, lacking adaptivity to varying inp…
Decision MakingReinforcement Learning (RL)Sequential Decision MakingGPT in Game Theory Experiments
This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to un…
FairnessDeep Reinforcement Learning with Swin Transformers
Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transfor…
Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1