paper-with-me

홈 › Papers

NeRF and Gaussian Splatting SLAM in the Wild

2024-12-04 · Fabian Schmidt, Markus Enzweiler, Abhinav Valada

Navigating outdoor environments with visual Simultaneous Localization and Mapping (SLAM) systems poses significant challenges due to dynamic scenes, lighting variations, and seasonal changes, requiring robust solutions. While traditional SLAM methods struggle with adaptability, deep learning-based approaches and emerging neural radiance fields as well as Gaussian Splatting-based SLAM methods, offer promising alternatives. However, these methods have primarily been evaluated in controlled indoor environments with stable conditions, leaving a gap in understanding their performance in unstructured and variable outdoor settings. This study addresses this gap by evaluating these methods in natural outdoor environments, focusing on camera tracking accuracy, robustness to environmental factors, and computational efficiency, highlighting distinct trade-offs. Extensive evaluations demonstrate that neural SLAM methods achieve superior robustness, particularly under challenging conditions such as low light, but at a high computational cost. At the same time, traditional methods perform the best across seasons but are highly sensitive to variations in lighting conditions. The code of the benchmark is publicly available at https://github.com/iis-esslingen/nerf-3dgs-benchmark.

📄 PDF Abstract BibTeX arXiv:2412.03263

Code (1)

iis-esslingen/nerf-3dgs-benchmark 공식 구현

Tasks

3DGSComputational EfficiencyNeRFSimultaneous Localization and Mapping

Similar Papers 제목 키워드 기반

VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM

2025-01-23 · Gyuhyeon Pak, Euntai Kim

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM…

3DGSNeRFPose EstimationSensor Fusion

MotionGS : Compact Gaussian Splatting SLAM by Motion Filter

2024-05-18 · Xinli Guo, Weidong Zhang, Ruonan Liu, Peng Han 외

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-ba…

3DGSNeRFPose Estimation

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

2025-06-06 · Mingrui Li, Yiming Zhou, Hongxing Zhou, Xinggang Hu 외

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynam…

3DGSNeRFOptical Flow EstimationPose Estimation+1

WildGaussians: 3D Gaussian Splatting in the Wild

2024-07-11 · Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys 외

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, …

3DGS3D Scene ReconstructionNeRF

GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats

2025-03-11 · Kai Deng, Yigong Zhang, Jian Yang, Jin Xie

Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Spla…

3DGSNeRF