NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation
World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation models have been limited by data scarcity. While object-centric generation approaches rely on fixed resolution representations, degrading fidelity for larger scenes. Training-free approaches, while flexible, are often slow and computationally expensive at inference time. We present NuiWorld, a framework that attempts to address these challenges. To overcome data scarcity, we propose a generative bootstrapping strategy that starts from a few input images. Leveraging recent 3D reconstruction and expandable scene generation techniques, we synthesize scenes of varying sizes and layouts, producing enough data to train an end-to-end model. Furthermore, our framework enables controllability through pseudo sketch labels, and demonstrates a degree of generalization to previously unseen sketches. Our approach represents scenes as a collection of variable scene chunks, which are compressed into a flattened vector-set representation. This significantly reduces the token length for large scenes, enabling consistent geometric fidelity across scenes sizes while improving training and inference efficiency.
Code (0)
등록된 구현이 없습니다.
Tasks
3D ReconstructionScene GenerationSimilar Papers 제목 키워드 기반
Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation
Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity o…
Data AugmentationVideo GenerationHybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving
Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric c…
Novel View SynthesisAutonomous DrivingWorldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience.…
Video GenerationSemantically Controllable Augmentations for Generalizable Robot Learning
Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For …
Data AugmentationRobot ManipulationInfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models
We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometri…
Scene Generation