paper-with-me

홈 › Papers

Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction

2023-01-21 · CVPR 2023 1 · Shaofei Cai, ZiHao Wang, Xiaojian Ma, Anji Liu, Yitao Liang

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning such policies: 1) the indistinguishability of tasks from the state distribution, due to the vast scene diversity, and 2) the non-stationary nature of environment dynamics caused by partial observability. To tackle the first challenge, we propose Goal-Sensitive Backbone (GSB) for the policy to encourage the emergence of goal-relevant visual state representations. To tackle the second challenge, the policy is further fueled by an adaptive horizon prediction module that helps alleviate the learning uncertainty brought by the non-stationary dynamics. Experiments on 20 Minecraft tasks show that our method significantly outperforms the best baseline so far; in many of them, we double the performance. Our ablation and exploratory studies then explain how our approach beat the counterparts and also unveil the surprising bonus of zero-shot generalization to new scenes (biomes). We hope our agent could help shed some light on learning goal-conditioned, multi-task agents in challenging, open-ended environments like Minecraft.

📄 PDF Abstract BibTeX arXiv:2301.10034

Code (2)

craftjarvis/mc-controller 공식 구현 pytorch
craftjarvis/mc-planner pytorch

Tasks

DiversityMinecraftRepresentation LearningZero-shot Generalization

Similar Papers 제목 키워드 기반

JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models

2023-11-10 · ZiHao Wang, Shaofei Cai, Anji Liu, Yonggang Jin 외

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world…

Minecraft

OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis

2025-06-04 · Junting Chen, Haotian Liang, Lingxiao Du, Weiyun Wang 외

The rapid progress of navigation, manipulation, and vision models has made mobile manipulators capable in many specialized tasks. However, the open-world mobile manipulation (OWMM) task remains a challenge due to the nee…

Action GenerationDecision MakingHallucinationScene Understanding+1

Meta-World+: An Improved, Standardized, RL Benchmark

2025-05-16 · Reginald McLean, Evangelos Chatzaroulas, Luc McCutcheon, Frank Röder 외

Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumen…

Meta Reinforcement Learningreinforcement-learningReinforcement Learning

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

2026-09-07 · Yuran Wang, Siqiao Huang, Mingleyang Li, Chenhao Zhang 외 hf

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, vi…

Domain Generalization

EO-1: An Open Unified Embodied Foundation Model for General Robot Control

2025-08-28 · Delin Qu, Haoming Song, Qizhi Chen, Zhaoqing Chen 외 arxiv

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which a…

Multimodal Reasoning