Perceptual Crack Detection for Rendered 3D Textured Meshes
Recent years have witnessed many advancements in the applications of 3D textured meshes. As the demand continues to rise, evaluating the perceptual quality of this new type of media content becomes crucial for quality assurance and optimization purposes. Different from traditional image quality assessment, crack is an annoying artifact specific to rendered 3D meshes that severely affects their perceptual quality. In this work, we make one of the first attempts to propose a novel Perceptual Crack Detection (PCD) method for detecting and localizing crack artifacts in rendered meshes. Specifically, motivated by the characteristics of the human visual system (HVS), we adopt contrast and Laplacian measurement modules to characterize crack artifacts and differentiate them from other undesired artifacts. Extensive experiments on large-scale public datasets of 3D textured meshes demonstrate effectiveness and efficiency of the proposed PCD method in correct localization and detection of crack artifacts. %Specifically, We propose a full-reference crack artifact localization method that operates on a pair of input snapshots of distorted and reference 3D objects to generate a final crack map. Moreover, to quantify the performance of the proposed detection method and validate its effectiveness, we propose a simple yet effective weighting mechanism to incorporate the resulting crack map into classical quality assessment (QA) models, which creates significant performance improvement in predicting the perceptual image quality when tested on public datasets of static 3D textured meshes. A software release of the proposed method is publicly available at: https://github.com/arshafiee/crack-detection-VVM
Code (1)
Tasks
Image Quality AssessmentSimilar Papers 제목 키워드 기반
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamf…
3D ReconstructionLeveraging 2D Data to Learn Textured 3D Mesh Generation
Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, w…
Physical IntuitionDHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human
With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied t…
SJTU-TMQA: A quality assessment database for static mesh with texture map
In recent years, static meshes with texture maps have become one of the most prevalent digital representations of 3D shapes in various applications, such as animation, gaming, medical imaging, and cultural heritage appli…
DiversitySubjective and Objective Visual Quality Assessment of Textured 3D Meshes
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, c…