Ray Space Features for Plenoptic Structure-From-Motion
Traditional Structure-from-Motion (SfM) uses images captured by cameras as inputs. In this paper, we explore using light fields captured by plenoptic cameras or camera arrays as inputs. We call this solution plenoptic SfM or P-SfM solution. We first present a comprehensive theory on ray geometry transforms under light field pose variations. We derive the transforms of three typical ray manifolds: rays passing through a point or point-ray manifold, rays passing through a 3D line or ray-line manifold, and rays lying on a common 3D plane or ray-plane manifold. We show that by matching these manifolds across LFs, we can recover light field poses and conduct bundle adjustment in ray space. We validate our theory and framework on synthetic and real data on light fields of different scales: small scale LFs acquired using a LF camera and large scale LFs by a camera array. We show that our P-SfM technique can significantly improve the accuracy and reliability over regular SfM and PnP especially on traditionally challenging scenes where reliable feature point correspondences are difficult to obtain but line or plane correspondences are readily accessible.
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