paper-with-me

홈 › Papers

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model

2016-02-11 · Srinath Sridhar, Helge Rhodin, Hans-Peter Seidel, Antti Oulasvirta, Christian Theobalt

Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to the many degrees of freedom, frequent self-occlusions, fast motions, and uniform skin color. In this paper, we propose a new approach that tracks the full skeleton motion of the hand from multiple RGB cameras in real-time. The main contributions include a new generative tracking method which employs an implicit hand shape representation based on Sum of Anisotropic Gaussians (SAG), and a pose fitting energy that is smooth and analytically differentiable making fast gradient based pose optimization possible. This shape representation, together with a full perspective projection model, enables more accurate hand modeling than a related baseline method from literature. Our method achieves better accuracy than previous methods and runs at 25 fps. We show these improvements both qualitatively and quantitatively on publicly available datasets.

📄 PDF Abstract BibTeX arXiv:1602.03860

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

2026-01-14 · Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo Chu arxiv

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches all…

A generalized parametric 3D shape representation for articulated pose estimation

2018-03-05 · Meng Ding, Guoliang Fan

We present a novel parametric 3D shape representation, Generalized sum of Gaussians (G-SoG), which is particularly suitable for pose estimation of articulated objects. Compared with the original sum-of-Gaussians (SoG), G…

3D Shape RepresentationPose Estimation

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

2024-02-24 · ZiYi Yang, Xinyu Gao, Yangtian Sun, Yihua Huang 외

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, d…

GPU

GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes

2021-06-24 · Youssef A. Mejjati, Isa Milefchik, Aaron Gokaslan, Oliver Wang 외

We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods…

Image GenerationObjectObject Reconstruction

3D Gaussian Splatting for Real-Time Radiance Field Rendering

2023-08-08 · Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis

Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train a…

Camera CalibrationNovel View Synthesis