paper-with-me

홈 › Papers

Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting

2026-05-15 · Raushan Joshi, Jean-Yves Guillemaut arxiv

3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse masks. In this paper, we propose a novel framework that leverages the Segment Anything Model High Quality (SAM-HQ) to generate accurate 2D masks, addressing the limitations of the standard SAM in boundary fidelity and fine-structure preservation. To achieve robust 3D segmentation of any target object in a given scene, we introduce a prior-guided label reassignment method that assigns labels to 3D Gaussians by enforcing multiview consistency with learned priors. Our approach achieves state-of-the-art segmentation accuracy and enables interactive, real-time object editing while maintaining high visual fidelity. Qualitative results demonstrate superior boundary preservation and practical utility in Virtual Reality (VR) and robotics, advancing 3D scene editing.

📄 PDF Abstract BibTeX arXiv:2605.16065

Code (0)

등록된 구현이 없습니다.

Tasks

3D scene Editing

Similar Papers 제목 키워드 기반

Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting

2026-06-16 · Duy-Dat Tran, Trung-Nghia Le arxiv

We present Edit3DGS, a unified framework for dynamic 3D head editing that integrates 2D instruction-guided diffusion with 3D Gaussian splatting. Unlike prior approaches that separately address frame-based edits or static…

3D Reconstruction

Neural Surface Priors for Editable Gaussian Splatting

2024-11-27 · Jakub Szymkowiak, Weronika Jakubowska, Dawid Malarz, Weronika Smolak-Dyżewska 외

In computer graphics, there is a need to recover easily modifiable representations of 3D geometry and appearance from image data. We introduce a novel method for this task using 3D Gaussian Splatting, which enables intui…

3D geometry3D scene Editing

Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

2025-04-29 · CVPR 2025 1 · Hanxi Liu, Yifang Men, Zhouhui Lian

Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but …

Representation Learning

EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Head

2025-11-30 · Chang Liu, Tianjiao Jing, Chengcheng Ma, Xuanqi Zhou 외 arxiv

Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-mo…

CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting

2026-01-19 · Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen, Alessandro Gnutti 외 arxiv

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understan…

Scene Understanding