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3D scene Editing

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Benchmarks

LLFF

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Most implemented

Papers

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

2026-08-29 · Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding 외 hf

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shor…

3D Reconstruction3D scene Editing

GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

2026-08-02 · Baihan Yang, Tiexin Li, Yuheng Liu, Xin Lin 외 hf

Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation…

3D scene Editing

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

2026-07-22 · Jaeyeon Park, Taeho Kang, Youngki Lee arxiv

Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to …

3D scene Editing

3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

2026-07-22 · Xuening Tian, Dieter Schmalstieg, Shohei Mori arxiv

Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination d…

3D Reconstruction3D scene EditingPatch Matching

JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

2026-06-11 · Xinnan Zhu, Ruijie Xu, Jiayu Ying, Daoguo Dong 외 arxiv

Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structur…

3D scene Editing

World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible

2026-06-11 · Hao Zhang, Mohamed El Banani, Jen-Hao Cheng, Paul Zhang 외 arxiv

Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate complete shapes that are often misaligne…

3D scene Editing

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