3D scene Editing
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Benchmarks
LLFF
Most implemented
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
WeatherEdit: Controllable Weather Editing with 4D Gaussian Field
Neural Surface Priors for Editable Gaussian Splatting
Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts
Papers
Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shor…
3D Reconstruction3D scene EditingGaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization
Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation…
3D scene EditingLook Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to …
3D scene Editing3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch
Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination d…
3D Reconstruction3D scene EditingPatch MatchingJointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space
Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structur…
3D scene EditingWorld Tracing: Generative Pixel-Aligned Geometry Beyond the Visible
Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate complete shapes that are often misaligne…
3D scene Editing