paper-with-me

홈 › Papers

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

2023-11-30 · CVPR 2024 1 · Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, LiMin Wang, Dahua Lin, Bo Dai

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.

📄 PDF Abstract BibTeX arXiv:2312.00109

Code (1)

city-super/Scaffold-GS 공식 구현 pytorch

Tasks

Neural Rendering

Methods 이 논문이 사용한 방법론

Pruning 설명 없음
SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping

2025-01-09 · Wen Tianci, Liu Zhiang, Lu Biao, Fang Yongchun

3D Gaussian Splatting (3DGS) has recently revolutionized novel view synthesis in the Simultaneous Localization and Mapping (SLAM). However, existing SLAM methods utilizing 3DGS have failed to provide high-quality novel v…

3DGSNovel View SynthesisSimultaneous Localization and Mapping

UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction

2025-11-06 · Chen Shi, Shaoshuai Shi, Xiaoyang Lyu, Chunyang Liu 외 arxiv

Feed-forward 3D reconstruction for autonomous driving has advanced rapidly, yet existing methods struggle with the joint challenges of sparse, non-overlapping camera views and complex scene dynamics. We present UniSplat,…

Novel View SynthesisAutonomous Driving3D Reconstruction

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

2026-07-22 · Cho In, Jeonghwan Cho, Mijin Yoo, Gim Hee Lee 외 hf

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity al…

HAC++: Towards 100X Compression of 3D Gaussian Splatting

2025-01-21 · Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi 외

3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitat…

3DGSAttributeNovel View SynthesisQuantization

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction

2026-05-26 · Zhenhua Du, Zhen Tan, Haoyu Zhang, Dewen Hu 외 arxiv

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accur…

Novel View Synthesis3D Reconstruction