paper-with-me

홈 › Papers

SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis

2024-08-13 · Saptarshi Neil Sinha, Holger Graf, Michael Weinmann

We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.

📄 PDF Abstract BibTeX arXiv:2408.06975

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSScene UnderstandingStyle Transfer

Similar Papers 제목 키워드 기반

Voronoi-guided Bilateral 2D Gaussian Splatting for Arbitrary-Scale Hyperspectral Image Super-Resolution

2026-04-20 · Jie Zhang, Jinkun You, Shi Chen, Yicong Zhou arxiv

Most existing hyperspectral image super-resolution methods require modifications for different scales, limiting their flexibility in arbitrary-scale reconstruction. 2D Gaussian splatting provides a continuous representat…

Spectral ReconstructionImage Super-Resolution

MSGS: Multispectral 3D Gaussian Splatting

2026-04-14 · Iris Zheng, Guojun Tang, Alexander Doronin, Paul Teal 외 arxiv

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized und…

Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

2024-09-19 · Letian Huang, Jie Guo, Jialin Dan, Ruoyu Fu 외

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing t…

Novel View Synthesis

Multi-Spectral Gaussian Splatting with Neural Color Representation

2025-06-03 · Lukas Meyer, Josef Grün, Maximilian Weiherer, Bernhard Egger 외

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. …

3DGSCamera Calibration

LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction

2026-01-23 · Shima Salehi, Atharva Agashe, Andrew J. McFarland, Joshua Peeples arxiv

We propose a new method for few-shot 3D reconstruction that integrates global and local frequency regularization to stabilize geometry and preserve fine details under sparse-view conditions, addressing a key limitation o…

3D Reconstruction