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SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation

2023-11-28 · Jesus Zarzar, Bernard Ghanem

We present a novel approach for digitizing real-world objects by estimating their geometry, material properties, and environmental lighting from a set of posed images with fixed lighting. Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation used with image-based lighting for real-time physical-based rendering. We propose modeling the scene's lighting with a single scene-specific MLP representing pre-integrated image-based lighting at arbitrary resolutions. We achieve accurate modeling of pre-integrated lighting by exploiting a novel regularizer based on efficient Monte Carlo sampling. Additionally, we propose a new method of supervising self-occlusion predictions by exploiting a similar regularizer based on Monte Carlo sampling. Experimental results demonstrate the efficiency and effectiveness of our approach in estimating scene geometry, material properties, and lighting. Our method is capable of attaining state-of-the-art relighting quality after only ${\sim}1$ hour of training in a single NVIDIA A100 GPU.

📄 PDF Abstract BibTeX arXiv:2311.16671

Code (1)

zarzarj/SplitNeRF 공식 구현 pytorch

Tasks

GPUNeRF

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

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