Subspace Graph Physics: Real-Time Rigid Body-Driven Granular Flow Simulation
An important challenge in robotics is understanding the interactions between robots and deformable terrains that consist of granular material. Granular flows and their interactions with rigid bodies still pose several open questions. A promising direction for accurate, yet efficient, modeling is using continuum methods. Also, a new direction for real-time physics modeling is the use of deep learning. This research advances machine learning methods for modeling rigid body-driven granular flows, for application to terrestrial industrial machines as well as space robotics (where the effect of gravity is an important factor). In particular, this research considers the development of a subspace machine learning simulation approach. To generate training datasets, we utilize our high-fidelity continuum method, material point method (MPM). Principal component analysis (PCA) is used to reduce the dimensionality of data. We show that the first few principal components of our high-dimensional data keep almost the entire variance in data. A graph network simulator (GNS) is trained to learn the underlying subspace dynamics. The learned GNS is then able to predict particle positions and interaction forces with good accuracy. More importantly, PCA significantly enhances the time and memory efficiency of GNS in both training and rollout. This enables GNS to be trained using a single desktop GPU with moderate VRAM. This also makes the GNS real-time on large-scale 3D physics configurations (700x faster than our continuum method).
Code (1)
Tasks
GPUMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
MIXPINN: Mixed-Material Simulations by Physics-Informed Neural Network
Simulating the complex interactions between soft tissues and rigid anatomy is critical for applications in surgical training, planning, and robotic-assisted interventions. Traditional Finite Element Method (FEM)-based si…
AnatomyComputational EfficiencyGraph Neural NetworkMulti-body Non-rigid Structure-from-Motion
Conventional structure-from-motion (SFM) research is primarily concerned with the 3D reconstruction of a single, rigidly moving object seen by a static camera, or a static and rigid scene observed by a moving camera --in…
3D ReconstructionClusteringComplex Non-Rigid Motion 3D Reconstruction by Union of Subspaces
The task of estimating complex non-rigid 3D motion through a monocular camera is of increasing interest to the wider scientific community. Assuming one has the 2D point tracks of the non-rigid object in question, the vis…
3D ReconstructionAn Incidence Geometry approach to Dictionary Learning
We study the Dictionary Learning (aka Sparse Coding) problem of obtaining a sparse representation of data points, by learning \emph{dictionary vectors} upon which the data points can be written as sparse linear combinati…
Dictionary LearningSpatial-Temporal Union of Subspaces for Multi-body Non-rigid Structure-from-Motion
Non-rigid structure-from-motion (NRSfM) has so far been mostly studied for recovering 3D structure of a single non-rigid/deforming object. To handle the real world challenging multiple deforming objects scenarios, existi…
3D Reconstruction