Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations
Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely ignore object movements. Generating task-oriented human-object interaction motions in simulation is challenging. For different intents of using the objects, humans conduct various motions, which requires the human first to approach the objects and then make them move consistently with the human instead of staying still. Also, to deploy in downstream applications, the synthesized motions are desired to be flexible in length, providing options to personalize the predicted motions for various purposes. To this end, we propose TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations, which generates full human-object interaction motions to conduct specific tasks, given only the task type, the object, and a starting human status. TOHO generates human-object motions in three steps: 1) it first estimates the keyframe poses of conducting a task given the task type and object information; 2) then, it infills the keyframes and generates continuous motions; 3) finally, it applies a compact closed-form object motion estimation to generate the object motion. Our method generates continuous motions that are parameterized only by the temporal coordinate, which allows for upsampling or downsampling of the sequence to arbitrary frames and adjusting the motion speeds by designing the temporal coordinate vector. We demonstrate the effectiveness of our method, both qualitatively and quantitatively. This work takes a step further toward general human-scene interaction simulation.
Code (0)
등록된 구현이 없습니다.
Tasks
Human-Object Interaction DetectionMotion EstimationMotion SynthesisObjectSimilar Papers 제목 키워드 기반
OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction
Learning how humans manipulate objects requires machines to acquire knowledge from two perspectives: one for understanding object affordances and the other for learning human's interactions based on the affordances. Even…
Grasp GenerationObjectPose EstimationLearning from Observer Gaze:Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition
Most existing attention prediction research focuses on salient instances like humans and objects. However, the more complex interaction-oriented attention, arising from the comprehension of interactions between instances…
Human-Object Interaction DetectionLearning from Observer Gaze: Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition
Most existing attention prediction research focuses on salient instances like humans and objects. However the more complex interaction-oriented attention arising from the comprehension of interactions between instanc…
Human-Object Interaction DetectionAffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose
How human interact with objects depends on the functional roles of the target objects, which introduces the problem of affordance-aware hand-object interaction. It requires a large number of human demonstrations for the …
DiversityObjectMMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions
Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction…
Action Recognition