TEGLO: High Fidelity Canonical Texture Mapping from Single-View Images
Recent work in Neural Fields (NFs) learn 3D representations from class-specific single view image collections. However, they are unable to reconstruct the input data preserving high-frequency details. Further, these methods do not disentangle appearance from geometry and hence are not suitable for tasks such as texture transfer and editing. In this work, we propose TEGLO (Textured EG3D-GLO) for learning 3D representations from single view in-the-wild image collections for a given class of objects. We accomplish this by training a conditional Neural Radiance Field (NeRF) without any explicit 3D supervision. We equip our method with editing capabilities by creating a dense correspondence mapping to a 2D canonical space. We demonstrate that such mapping enables texture transfer and texture editing without requiring meshes with shared topology. Our key insight is that by mapping the input image pixels onto the texture space we can achieve near perfect reconstruction (>= 74 dB PSNR at 1024^2 resolution). Our formulation allows for high quality 3D consistent novel view synthesis with high-frequency details at megapixel image resolution.
Code (0)
등록된 구현이 없습니다.
Tasks
NeRFNovel View SynthesisVocal Bursts Intensity PredictionSimilar Papers 제목 키워드 기반
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual real…
Generalizable Person Re-Identification via Viewpoint Alignment and Fusion
In the current person Re-identification (ReID) methods, most domain generalization works focus on dealing with style differences between domains while largely ignoring unpredictable camera view change, which we identify …
Domain GeneralizationGeneralizable Person Re-identificationPerson Re-IdentificationPose EstimationA Scalable Attention-Based Approach for Image-to-3D Texture Mapping
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we pro…
Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry o…
DisentanglementGPUHigh-Fidelity Virtual Try-on with Large-Scale Unpaired Learning
Virtual try-on (VTON) transfers a target clothing image to a reference person, where clothing fidelity is a key requirement for downstream e-commerce applications. However, existing VTON methods still fall short in high-…
Virtual Try-on