paper-with-me

홈 › Papers

Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

2024-12-07 · Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery, Chen Zhao, Mathieu Salzmann

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions in memory usage and improvements in rendering efficiency are required. While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware mixed-precision quantization to dynamically compress Gaussian parameters. It additionally relies on a variation of the Ramer-Douglas-Peucker algorithm in a post-processing step to further reduce storage by interpolating Gaussian trajectories across frames. Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67$\times$ compression with minimal or no degradation in visual quality.

📄 PDF Abstract BibTeX arXiv:2412.05700

Code (1)

saqibjaved1/TC3DGS

Tasks

Quantization

Similar Papers 제목 키워드 기반

4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

2024-02-05 · Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He 외

We consider the problem of novel-view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivi…

GPUNovel View Synthesis

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

2024-12-09 · Jinbo Yan, Rui Peng, Luyang Tang, Ronggang Wang

Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexitie…

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

2023-12-20 · Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau 외

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of…

Novel View Synthesis

Fully Explicit Dynamic Gaussian Splatting

2024-10-21 · Junoh Lee, Chang-Yeon Won, HyunJun Jung, Inhwan Bae 외

3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not invol…

GPUNovel View Synthesis

Temporally Aware Densification for Dynamic 3D Gaussian Splatting

2026-06-22 · Vikram Sandu, Mayurdeep Pathak, Rajiv Soundararajan arxiv

Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconst…

Dynamic Reconstruction