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TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene

2024-09-26 · Sandika Biswas, Qianyi Wu, Biplab Banerjee, Hamid Rezatofighi

Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions, although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among two entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved training efficiency compared to existing methods.

📄 PDF Abstract BibTeX arXiv:2409.17459

Code (1)

sbsws88/tfs_nerf 공식 구현

Tasks

3D ReconstructionNeRFOptical Flow EstimationSurface Reconstruction

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

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