paper-with-me

홈 › Papers

The Surfacing of Multiview 3D Drawings via Lofting and Occlusion Reasoning

2017-07-13 · CVPR 2017 7 · Anil Usumezbas, Ricardo Fabbri, Benjamin Kimia

The three-dimensional reconstruction of scenes from multiple views has made impressive strides in recent years, chiefly by methods correlating isolated feature points, intensities, or curvilinear structure. In the general setting, i.e., without requiring controlled acquisition, limited number of objects, abundant patterns on objects, or object curves to follow particular models, the majority of these methods produce unorganized point clouds, meshes, or voxel representations of the reconstructed scene, with some exceptions producing 3D drawings as networks of curves. Many applications, e.g., robotics, urban planning, industrial design, and hard surface modeling, however, require structured representations which make explicit 3D curves, surfaces, and their spatial relationships. Reconstructing surface representations can now be constrained by the 3D drawing acting like a scaffold to hang on the computed representations, leading to increased robustness and quality of reconstruction. This paper presents one way of completing such 3D drawings with surface reconstructions, by exploring occlusion reasoning through lofting algorithms.

📄 PDF Abstract BibTeX arXiv:1707.03946

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Multiview Detection with Feature Perspective Transformation

2020-07-14 · ECCV 2020 8 · Yunzhong Hou, Liang Zheng, Stephen Gould

Incorporating multiple camera views for detection alleviates the impact of occlusions in crowded scenes. In a multiview system, we need to answer two important questions when dealing with ambiguities that arise from occl…

Human DetectionMultiview DetectionPedestrian Detection

CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image

2025-03-19 · Arindam Dutta, Meng Zheng, Zhongpai Gao, Benjamin Planche 외

Reconstructing clothed humans from a single image is a fundamental task in computer vision with wide-ranging applications. Although existing monocular clothed human reconstruction solutions have shown promising results, …

3D Human Reconstruction3D ReconstructionNovel View Synthesis

UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling

2026-06-19 · Tao Xu, Runhao Zhang, Zhijian Huang, Jiayi Guan 외 arxiv

Occluded tasks remain a bottleneck in robot manipulation. Existing solutions either deploy additional physical cameras requiring training-inference camera parity, or rely on explicit 3D reconstruction with high computati…

Robot Manipulation3D Reconstruction

Photo-Sketching: Inferring Contour Drawings from Images

2019-01-02 · Mengtian Li, Zhe Lin, Radomir Mech, Ersin Yumer 외

Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusi…

Boundary DetectionDiversity

Shape-Net: Room Layout Estimation from Panoramic Images Robust to Occlusion using Knowledge Distillation with 3D Shapes as Additional Inputs

2023-04-25 · Mizuki Tabata, Kana Kurata, Junichiro Tamamatsu

Estimating the layout of a room from a single-shot panoramic image is important in virtual/augmented reality and furniture layout simulation. This involves identifying three-dimensional (3D) geometry, such as the locatio…

3D geometry3D ReconstructionKnowledge DistillationRoom Layout Estimation