paper-with-me

Papers

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

2025-09-23 · Weijie Wang, Yeqing Chen, Zeyu Zhang, Hengyu Liu, Haoxiao Wang, Zhiyuan Feng, Wenkang Qin, Feng Chen, Jia-Wang Bian, Zheng Zhu, Donny Y. Chen, Bohan Zhuang arxiv

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.

📄 PDF Abstract BibTeX arXiv:2509.19297

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View Synthesis

Similar Papers 제목 키워드 기반

EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis

2025-03-26 · CVPR 2025 1 · Sheng Miao, Jiaxin Huang, Dongfeng Bai, Xu Yan 외

Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene…

3DGSAutonomous DrivingNeRFNovel View Synthesis

EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

2026-01-22 · Sheng Miao, Sijin Li, Pan Wang, Dongfeng Bai 외 arxiv

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural…

Novel View SynthesisAutonomous Driving

SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting

2026-02-27 · Xiang Feng, Xiangbo Wang, Tieshi Zhong, Chengkai Wang 외 arxiv

3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-freq…

Zero-shot Generalization3D Reconstruction

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

2026-03-22 · Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo 외 arxiv

Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians…

CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

2026-05-25 · Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li 외 arxiv

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage …