paper-with-me

홈 › Papers

VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research

2023-06-06 · Elliott Wen, Chitralekha Gupta, Prasanth Sasikumar, Mark Billinghurst, James Wilmott, Emily Skow, Arindam Dey, Suranga Nanayakkara

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to address this need, we introduce `VR.net', a dataset offering approximately 12-hour gameplay videos from ten real-world games in 10 diverse genres. For each video frame, a rich set of motion sickness-related labels, such as camera/object movement, depth field, and motion flow, are accurately assigned. Building such a dataset is challenging since manual labeling would require an infeasible amount of time. Instead, we utilize a tool to automatically and precisely extract ground truth data from 3D engines' rendering pipelines without accessing VR games' source code. We illustrate the utility of VR.net through several applications, such as risk factor detection and sickness level prediction. We continuously expand VR.net and envision its next version offering 10X more data than the current form. We believe that the scale, accuracy, and diversity of VR.net can offer unparalleled opportunities for VR motion sickness research and beyond.

📄 PDF Abstract BibTeX arXiv:2306.03381

Code (0)

등록된 구현이 없습니다.

Tasks

Diversity

Similar Papers 제목 키워드 기반

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

2025-10-02 · Isaac Ngui, Courtney McBeth, André Santos, Grace He 외 arxiv

We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they p…

Motion Planning

InAR:Inverse Augmented Reality

2015-08-11 · Hao Hu, Hainan Cui

Augmented reality is the art to seamlessly fuse virtual objects into real ones. In this short note, we address the opposite problem, the inverse augmented reality, that is, given a perfectly augmented reality scene where…

3D Reconstruction

Machine learning architectures to predict motion sickness using a Virtual Reality rollercoaster simulation tool

2018-11-02 · Stefan Hell, Vasileios Argyriou

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Realit…

BIG-bench Machine Learning

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing

2022-07-27 · Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender 외

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support…

Mixed RealityPose EstimationPose Tracking

Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data

2023-02-17 · Vivek Nair, Wenbo Guo, Justus Mattern, Rui Wang 외

With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms …