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Papers Atari Games

“Atari Games” 태그가 달린 논문 658편 · 필터 해제

Q-based Variational Inverse Reinforcement Learning

2026-08-17 · Ondrej Bajgar, Peter Tisnikar, Alessandro Abate, Konstantinos Gatsis 외 arxiv

The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement …

Reinforcement LearningActive LearningAtari Games

Accelerating Q-learning through Efficient Value-Sharing across Actions

2026-06-29 · Prabhat Nagarajan, Brett Daley, Martha White, Marlos C. Machado arxiv

Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updat…

Reinforcement LearningAtari Games

The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

2026-06-23 · Bojie Li, Noah Shi arxiv

A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality t…

Atari Games

Multivariate Distributional Reinforcement Learning Using Sliced Divergences

2026-05-29 · Baptiste Debes, Tinne Tuytelaars arxiv

Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize bey…

Reinforcement LearningAtari Games

Plan2Cleanse: Test-Time Backdoor Defense via Monte-Carlo Planning in Deep Reinforcement Learning

2026-05-10 · Sze-Ann Chen, Zhi-Yi Chin, Kui-Yuan Chen, Chi-Yu Li 외 arxiv

Ensuring the security of reinforcement learning (RL) models is critical, particularly when they are trained by third parties and deployed in real-world systems. Attackers can implant backdoors into these models, causing …

Reinforcement LearningAtari Games

Revisiting Adam for Streaming Reinforcement Learning

2026-05-07 · Florin Gogianu, Adrian Catalin Lutu, Razvan Pascanu arxiv

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, ho…

Reinforcement LearningAtari Games

Quantile Geometry Regularization for Distributional Reinforcement Learning

2026-05-05 · Zhaofan Zhang, Minghao Yang, Rufeng Chen, Sihong Xie 외 arxiv

Quantile-based distributional reinforcement learning methods learn return distributions through sampled quantile regression, but their bootstrapped target quantiles may induce distorted or degenerate distribution estimat…

Reinforcement LearningAtari Games

TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning

2026-04-28 · Dominik Żurek, Kamil Faber, Marcin Pietron, Paweł Gajewski 외 arxiv

Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new …

Reinforcement LearningContinuous ControlContinual LearningAtari Games

GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning

2026-04-18 · Hikaru Shindo, Henri Rößler, Quentin Delfosse, Kristian Kersting arxiv

Neuro-symbolic Reinforcement Learning (NeSy-RL) combines symbolic reasoning with gradient-based optimization to achieve interpretable and generalizable policies. Relational concepts, such as "left of" or "close by", serv…

Reinforcement LearningAtari Games

Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games

2026-04-06 · Henrik Krauss, Takehisa Yairi arxiv

We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a …

Decision MakingAtari Games

Auction-Based Online Policy Adaptation for Evolving Objectives

2026-04-02 · Guruprerana Shabadi, Kaushik Mallik arxiv

We consider multi-objective reinforcement learning problems where objectives come from an identical family -- such as the class of reachability objectives -- and may appear or disappear at runtime. Our goal is to design …

Reinforcement LearningAtari Games

See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay

2026-03-12 · Ashish Baghel, Paras Chopra arxiv

Vision-Language Models (VLMs) excel at describing visual scenes, yet struggle to translate perception into precise, grounded actions. We investigate whether providing VLMs with both the visual frame and the symbolic repr…

Atari Games

ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation

2026-03-11 · Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu 외 arxiv

Reinforcement learning has achieved remarkable success in domains such as Atari games, navigation, and locomotion, where exploration can often be guided by novelty over states or dynamics. In contrast, dexterous manipula…

Reinforcement LearningAtari Games

Gradient Iterated Temporal-Difference Learning

2026-03-08 · Théo Vincent, Kevin Gerhardt, Yogesh Tripathi, Habib Maraqten 외 arxiv

Temporal-difference (TD) learning is highly effective at controlling and evaluating an agent's long-term outcomes. Most approaches in this paradigm implement a semi-gradient update to boost the learning speed, which cons…

Atari Games

Optimistic Policy Regularization

2026-03-06 · Mai Pham, Vikrant Vaze, Peter Chin arxiv

Deep reinforcement learning agents frequently suffer from premature convergence, where early entropy collapse causes the policy to discard exploratory behaviors before discovering globally optimal strategies. We introduc…

Reinforcement LearningAtari Games

Unifying Model-Free Efficiency and Model-Based Representations via Latent Dynamics

2026-02-13 · Jashaswimalya Acharjee, Balaraman Ravindran arxiv

We present Unified Latent Dynamics (ULD), a novel reinforcement learning algorithm that unifies the efficiency of model-free methods with the representational strengths of model-based approaches, without incurring planni…

Reinforcement LearningContinuous ControlAtari Games

FIRE: Frobenius-Isometry Reinitialization for Balancing the Stability-Plasticity Tradeoff

2026-02-08 · Isaac Han, Sangyeon Park, Seungwon Oh, Donghu Kim 외 arxiv

Deep neural networks trained on nonstationary data must balance stability (i.e., retaining prior knowledge) and plasticity (i.e., adapting to new tasks). Standard reinitialization methods, which reinitialize weights towa…

Reinforcement LearningAtari Games

Joint Learning of Hierarchical Neural Options and Abstract World Model

2026-02-02 · Wasu Top Piriyakulkij, Wolfgang Lehrach, Kevin Ellis, Kevin Murphy arxiv

Building agents that can perform new skills by composing existing skills is a long-standing goal of AI agent research. Towards this end, we investigate how to efficiently acquire a sequence of skills, formalized as hiera…

Atari Games

Mixture-of-World Models: Scaling Multi-Task Reinforcement Learning with Modular Latent Dynamics

2026-02-01 · Boxuan Zhang, Weipu Zhang, Zhaohan Feng, Wei Xiao 외 arxiv

A fundamental challenge in multi-task reinforcement learning (MTRL) is achieving sample efficiency in visual domains where tasks exhibit substantial heterogeneity in both observations and dynamics. Model-based reinforcem…

Reinforcement LearningAtari Games

Marti-5: A Mathematical Model of "Self in the World" as a First Step Toward Self-Awareness

2025-12-05 · Igor Pivovarov, Sergey Shumsky arxiv

The existence of 'what' and 'where' pathways of information processing in the brain was proposed almost 30 years ago, but there is still a lack of a clear mathematical model that could show how these pathways work togeth…

Reinforcement LearningAtari Games
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