Papers Game Design
“Game Design” 태그가 달린 논문 99편 · 필터 해제
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models
Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an a…
Game DesignReinforcement Learning (RL)A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences
This paper addresses the challenge of transforming complex sentences into sequences of logical, simplified sentences while preserving semantic and logical integrity with the help of Large Language Models. We propose a hy…
Game DesignSentenceScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search
There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely st…
Game DesignLarge Language ModelSemantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale
How do we update AI memory of user intent as intent changes? We consider how an AI interface may assist the integration of new information into a repository of natural language data. Inspired by software engineering conc…
AI AgentGame DesignRAGEnhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games
Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyme…
Deep Reinforcement LearningGame DesignLarge Language ModelBlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging becau…
3D ReconstructionBenchmarkingGame DesignMath+1Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences
Graphical assets play an important role in the design and development of games. There is potential in the use of generative tools, to aid in creating graphical assets, thus improving game design and development pipelines…
Game DesignHow Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experie…
Game DesignFREYR: A Framework for Recognizing and Executing Your Requests
Large language models excel as conversational agents, but their capabilities can be further extended through tool usage, i.e.: executable code, to enhance response accuracy or address specialized domains. Current approac…
Game DesignMathematical Definition and Systematization of Puzzle Rules
While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represe…
Game DesignSpatial ReasoningCogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement
The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm f…
Game DesignUnderstanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into tex…
Game DesignDreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interacti…
Game DesignTruth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliability
Large Language Models (LLMs) often produce outputs that -- though plausible -- can lack consistency and reliability, particularly in ambiguous or complex scenarios. Challenges arise from ensuring that outputs align with …
Game DesignvalidEvaluating Environments Using Exploratory Agents
Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand u…
Game DesignIdentifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis
How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such …
Card GamesGame DesignQuantizationReal-Time Strategy Games+1Grammar-based Game Description Generation using Large Language Models
Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description…
Evolutionary AlgorithmsGame DesignIn-Context LearningvalidReinforcement Learning for High-Level Strategic Control in Tower Defense Games
In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an a…
Game Designreinforcement-learningReinforcement LearningAutomatic Bug Detection in LLM-Powered Text-Based Games Using LLMs
Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such…
Game Designtext-based gamesWord2World: Generating Stories and Worlds through Large Language Models
Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre…
Game Design