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Papers Game Design

“Game Design” 태그가 달린 논문 99편 · 필터 해제

Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models

2025-07-16 · Alex Zook, Josef Spjut, Jonathan Tremblay

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an a…

Game DesignReinforcement Learning (RL)

A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences

2025-06-13 · Pratibha Zunjare, Michael Hsiao

This paper addresses the challenge of transforming complex sentences into sequences of logical, simplified sentences while preserving semantic and logical integrity with the help of Large Language Models. We propose a hy…

Game DesignSentence

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

2025-06-06 · Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang 외

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely st…

Game DesignLarge Language Model

Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale

2025-04-12 · Priyan Vaithilingam, Munyeong Kim, Frida-Cecilia Acosta-Parenteau, Daniel Lee 외

How do we update AI memory of user intent as intent changes? We consider how an AI interface may assist the integration of new information into a repository of natural language data. Inspired by software engineering conc…

AI AgentGame DesignRAG

Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games

2025-04-10 · Shouren Wang, Zehua Jiang, Fernando Sliva, Sam Earle 외

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyme…

Deep Reinforcement LearningGame DesignLarge Language Model

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

2025-04-02 · CVPR 2025 1 · Yunqi Gu, IAn Huang, Jihyeon Je, Guandao Yang 외

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging becau…

3D ReconstructionBenchmarkingGame DesignMath+1

Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences

2025-03-04 · Kaisei Fukaya, Damon Daylamani-Zad, Harry Agius

Graphical assets play an important role in the design and development of games. There is potential in the use of generative tools, to aid in creating graphical assets, thus improving game design and development pipelines…

Game Design

How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies

2025-02-14 · Zihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan 외

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experie…

Game Design

FREYR: A Framework for Recognizing and Executing Your Requests

2025-01-21 · Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis

Large language models excel as conversational agents, but their capabilities can be further extended through tool usage, i.e.: executable code, to enhance response accuracy or address specialized domains. Current approac…

Game Design

Mathematical Definition and Systematization of Puzzle Rules

2024-12-18 · Itsuki Maeda, Yasuhiro Inoue

While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represe…

Game DesignSpatial Reasoning

CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement

2024-12-10 · Weizhen Bian, Yubo Zhou, Yuanhang Luo, Ming Mo 외

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm f…

Game Design

Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study

2024-10-24 · Tianze Wang, Maryam Honari-Jahromi, Styliani Katsarou, Olga Mikheeva 외

This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into tex…

Game Design

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt

2024-10-02 · Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interacti…

Game Design

Truth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliability

2024-10-01 · Weitong Zhang, Chengqi Zang, Bernhard Kainz

Large Language Models (LLMs) often produce outputs that -- though plausible -- can lack consistency and reliability, particularly in ambiguous or complex scenarios. Challenges arise from ensuring that outputs align with …

Game Designvalid

Evaluating Environments Using Exploratory Agents

2024-09-04 · Bobby Khaleque, Mike Cook, Jeremy Gow

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand u…

Game Design

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

2024-08-30 · Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-cheng Chen 외

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such …

Card GamesGame DesignQuantizationReal-Time Strategy Games+1

Grammar-based Game Description Generation using Large Language Models

2024-07-24 · Tsunehiko Tanaka, Edgar Simo-Serra

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description…

Evolutionary AlgorithmsGame DesignIn-Context Learningvalid

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

2024-06-12 · Joakim Bergdahl, Alessandro Sestini, Linus Gisslén

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an a…

Game Designreinforcement-learningReinforcement Learning

Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs

2024-06-06 · Claire Jin, Sudha Rao, Xiangyu Peng, Portia Botchway 외

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such…

Game Designtext-based games

Word2World: Generating Stories and Worlds through Large Language Models

2024-05-06 · Muhammad U. Nasir, Steven James, Julian Togelius

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre…

Game Design
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