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Papers Game of Chess

“Game of Chess” 태그가 달린 논문 24편 · 필터 해제

R2C: Mapping Room to Chessboard to Unlock LLM As Low-Level Action Planner

2025-01-01 · CVPR 2025 1 · Ziyi Bai, Hanxuan Li, Bin Fu, Chuyan Xiong 외

This paper explores using large language models (LLMs) as low-level action planners for embodied tasks. While LLMs excel as the robot's "brain" for high-level planning, they face challenges in directly controlling th…

Action GenerationGame of ChessSpatial Reasoning

Bridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero

2023-10-25 · Lisa Schut, Nenad Tomasev, Tom McGrath, Demis Hassabis 외

Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert perfo…

Game of Chess

Diversifying AI: Towards Creative Chess with AlphaZero

2023-08-17 · Tom Zahavy, Vivek Veeriah, Shaobo Hou, Kevin Waugh 외

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to…

Decision MakingDiversityGame of Chess

The Value of Chess Squares

2023-07-08 · Aditya Gupta, Shiva Maharaj, Nicholas Polson, Vadim Sokolov

We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disad…

Game of ChessQ-LearningTriplet

Representation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers

2023-04-28 · Johannes Czech, Jannis Blüml, Kristian Kersting, Hedinn Steingrimsson

While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark. Here, incorporating Vision Transformers …

Game of Chess

Human and Machine Intelligence in n-Person Games with Partial Knowledge: Theory and Computation

2023-02-27 · Mehmet S. Ismail

In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post stra…

Decision MakingGame of Chess

Hybrid cuckoo search algorithm for the minimum dominating set problem

2022-06-28 · Belkacem Zouilekh, Sadek Bouroubi

The notions of dominating sets of graphs began almost 400 years ago with the game of chess, which sparked the analysis of dominating sets of graphs, at first relatively loosely until the beginnings of the 1960s, when the…

Game of Chess

Acquisition of Chess Knowledge in AlphaZero

2021-11-17 · Thomas McGrath, Andrei Kapishnikov, Nenad Tomašev, Adam Pearce 외

What is learned by sophisticated neural network agents such as AlphaZero? This question is of both scientific and practical interest. If the representations of strong neural networks bear no resemblance to human concepts…

Game of Chess

Modeling the Mistakes of Boundedly Rational Agents Within a Bayesian Theory of Mind

2021-06-24 · Arwa Alanqary, Gloria Z. Lin, Joie Le, Tan Zhi-Xuan 외

When inferring the goals that others are trying to achieve, people intuitively understand that others might make mistakes along the way. This is crucial for activities such as teaching, offering assistance, and deciding …

Game of Chess

Chess as a Testbed for Language Model State Tracking

2021-02-26 · Shubham Toshniwal, Sam Wiseman, Karen Livescu, Kevin Gimpel

Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the…

Game of ChessLanguage ModelingLanguage ModellingNatural Language Understanding

Learning Chess Blindfolded

2021-01-01 · Shubham Toshniwal, Sam Wiseman, Karen Livescu, Kevin Gimpel

Transformer language models have made tremendous strides in natural language understanding. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world…

Domain ProbingGame of ChessLanguage ModelingLanguage Modelling+1

Playing Chess with Limited Look Ahead

2020-07-04 · Arman Maesumi

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of t…

Game of Chess

Leveraging Rationales to Improve Human Task Performance

2020-02-11 · Devleena Das, Sonia Chernova

Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has…

BIG-bench Machine LearningExplainable Artificial Intelligence (XAI)Game of Chess

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

2019-11-19 · Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan 외

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as che…

Atari GamesAtari Games 100kGame of ChessGame of Go+1

Content Determination for Chess as a Source for Suspenseful Narratives

2018-11-01 · WS 2018 11 · Richard Doust, Pablo Gerv{\'a}s
Game of ChessText Generation

Learning to Generate Move-by-Move Commentary for Chess Games from Large-Scale Social Forum Data

2018-07-01 · ACL 2018 7 · Harsh Jhamtani, Varun Gangal, Eduard Hovy, Graham Neubig 외

This paper examines the problem of generating natural language descriptions of chess games. We introduce a new large-scale chess commentary dataset and propose methods to generate commentary for individual moves in a che…

Game of ChessText Generation

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

2017-12-05 · David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou 외

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcr…

Game of ChessGame of GoGame of ShogiGeneral Reinforcement Learning+3

DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess

2017-11-27 · Eli David, Nathan S. Netanyahu, Lior Wolf

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained usin…

feature selectionGame of ChessPosition

A Popperian Falsification of Artificial Intelligence -- Lighthill Defended

2017-04-23 · Steven Meyer

The area of computation called artificial intelligence (AI) is falsified by describing a previous 1972 falsification of AI by British mathematical physicist James Lighthill. How Lighthill's arguments continue to apply to…

Evolutionary AlgorithmsGame of ChessGame of Go

Phoenix: A Self-Optimizing Chess Engine

2016-03-30 · Rahul Aralikatte, G. Srinivasaraghavan

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such t…

Deep LearningGame of Chess
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