Papers Game of Chess
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R2C: Mapping Room to Chessboard to Unlock LLM As Low-Level Action Planner
This paper explores using large language models (LLMs) as low-level action planners for embodied tasks. While LLMs excel as the robot's "brain" for high-level planning, they face challenges in directly controlling th…
Action GenerationGame of ChessSpatial ReasoningBridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero
Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert perfo…
Game of ChessDiversifying AI: Towards Creative Chess with AlphaZero
In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to…
Decision MakingDiversityGame of ChessThe Value of Chess Squares
We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disad…
Game of ChessQ-LearningTripletRepresentation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers
While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark. Here, incorporating Vision Transformers …
Game of ChessHuman and Machine Intelligence in n-Person Games with Partial Knowledge: Theory and Computation
In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post stra…
Decision MakingGame of ChessHybrid cuckoo search algorithm for the minimum dominating set problem
The notions of dominating sets of graphs began almost 400 years ago with the game of chess, which sparked the analysis of dominating sets of graphs, at first relatively loosely until the beginnings of the 1960s, when the…
Game of ChessAcquisition of Chess Knowledge in AlphaZero
What is learned by sophisticated neural network agents such as AlphaZero? This question is of both scientific and practical interest. If the representations of strong neural networks bear no resemblance to human concepts…
Game of ChessModeling the Mistakes of Boundedly Rational Agents Within a Bayesian Theory of Mind
When inferring the goals that others are trying to achieve, people intuitively understand that others might make mistakes along the way. This is crucial for activities such as teaching, offering assistance, and deciding …
Game of ChessChess as a Testbed for Language Model State Tracking
Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the…
Game of ChessLanguage ModelingLanguage ModellingNatural Language UnderstandingLearning Chess Blindfolded
Transformer language models have made tremendous strides in natural language understanding. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world…
Domain ProbingGame of ChessLanguage ModelingLanguage Modelling+1Playing Chess with Limited Look Ahead
We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of t…
Game of ChessLeveraging Rationales to Improve Human Task Performance
Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has…
BIG-bench Machine LearningExplainable Artificial Intelligence (XAI)Game of ChessMastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as che…
Atari GamesAtari Games 100kGame of ChessGame of Go+1Content Determination for Chess as a Source for Suspenseful Narratives
Learning to Generate Move-by-Move Commentary for Chess Games from Large-Scale Social Forum Data
This paper examines the problem of generating natural language descriptions of chess games. We introduce a new large-scale chess commentary dataset and propose methods to generate commentary for individual moves in a che…
Game of ChessText GenerationMastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcr…
Game of ChessGame of GoGame of ShogiGeneral Reinforcement Learning+3DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess
We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained usin…
feature selectionGame of ChessPositionA Popperian Falsification of Artificial Intelligence -- Lighthill Defended
The area of computation called artificial intelligence (AI) is falsified by describing a previous 1972 falsification of AI by British mathematical physicist James Lighthill. How Lighthill's arguments continue to apply to…
Evolutionary AlgorithmsGame of ChessGame of GoPhoenix: A Self-Optimizing Chess Engine
Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such t…
Deep LearningGame of Chess