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Papers Scene Generation

“Scene Generation” 태그가 달린 논문 530편 · 필터 해제

Tetris3D: 3D Scene Generation With Objects That Fit Together

2026-10-07 · Jaeyeong Kim, Jinhyuk Jang, Jongmin Lee, Kyehong Park 외 hf

We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently…

Scene Generation

EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation

2026-10-06 · Yikai Qin, Yifei Deng, Mingjian Liang, Wenxuan Song 외 hf

Scaling robotic foundation models requires diverse training data and reliable evaluation environments. Simulation offers a scalable solution, yet existing generation pipelines remain constrained by predefined assets and …

Scene Generation

Building Rome from a Single Image

2026-10-06 · Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng 외 hf

Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainl…

Scene Generation

DistScene: Object-to-Scene Distillation for 3D Scene Generation

2026-10-03 · Kunming Luo, Hongyu Yan, Ken Deng, Chengcheng Zhou 외 hf

We present DistScene, a framework for single-image compositional 3D scene generation by jointly modeling the environment and individual objects. Unlike existing methods that represent scenes primarily as collections of o…

Scene Generation

SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL

2026-10-01 · Hyeonmin Lee, Zheng Wei, Kyungmin Kwon, Jumin Seo 외 arxiv

While Large Language Models (LLMs) advance 3D indoor scene synthesis, current pipelines fail to retain user-specific preferences across sessions, making immersive authoring a repetitive and physically fatiguing process. …

Reinforcement LearningIndoor Scene SynthesisScene Generation

Personalized Image Generation with Reasoning and Reflection

2026-09-30 · Bo Ni, Ngoc N. Tran, Qinwen Ge, Franck Dernoncourt 외 hf

Personalized image generation has remained narrowly focused on conditional synthesis from curated visual exemplars, rather than capturing who a user is. In practice, however, a user's personal context is much richer, com…

Personalized Image GenerationScene Generation

StreetDiff: Multi-view Street Scenes Generation via Cross-view Consistent Multi-view Stable Diffusion with Structure Prompts

2026-09-09 · Qi Zhang, Yanyifan Wang, Weiyuan Zhang, Hui Huang arxiv

Multi-view diffusion models have shown strong performance in scenes with strong geometric priors and sparse semantics, such as indoor rooms or simple outdoor environments (e.g., fields, courtyards). However, they often f…

Scene Generation

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

2026-09-04 · Xingjian Ran, Xiaoye Mo, Sihao Liu, Jianyu Zhang 외 hf

Diverse and simulation-ready indoor scenes are essential for interactive entertainment and embodied AI, yet their scalable generation remains challenging. Recent agentic text-to-3D scene pipelines that rely on vision-lan…

Scene Generation

ScenePilot: Grow-and-Repair Policy for Text-Driven 3D Indoor Scene Generation

2026-08-31 · Jiawei Zhang, Hongsong Wang, Pan Zhou arxiv

Text-driven 3D indoor scene generation has advanced from dataset-bound layout modeling to open-vocabulary synthesis with large language and vision-language models. Yet existing methods remain limited: one-pass generators…

Scene Generation

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

2026-08-27 · Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen 외 arxiv

Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as …

Scene GenerationPoint Clouds

Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

2026-08-20 · Weiliang Huang, Huanrong Liu, Bob Zhang, Qi Dou 외 arxiv

Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene…

Trajectory ForecastingTrajectory PredictionMotion ForecastingScene Generation

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

2026-08-19 · Zijian Xiao, Zipeng Ye, Jinkun Hao, Xiong Yang 외 arxiv

Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments,…

Indoor Scene SynthesisScene Generation

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

2026-08-18 · Ming Qian, Zijian Wang, Minchao Sun, Jincheng Xiong 외 arxiv

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary widely in primitive count. We present GS-V…

Scene Generation

Training with synthetic data for drone detection in thermal imagery

2026-08-18 · Tanel Liiv, Sander Soodla, Nzamba Bignoumba, Alma M. Liezenga 외 arxiv

Ground-to-Air (G2A) drone detection in medium- and long-wave infrared (MWIR/LWIR) imagery is challenging due to reduced texture information, sensor noise, weak thermal contrast, and the scarcity of annotated data. This w…

Scene Generation

GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation

2026-08-17 · Tianchen Deng, Xuefeng Chen, Shuang Wu, Qu Chen 외 arxiv

Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reason…

Scene UnderstandingScene GenerationVisual Grounding

iARCS: Iterative Agentic RL for Controllable 3D Scene Generation

2026-08-06 · Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli 외 arxiv

Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional cons…

Synthetic Data GenerationReinforcement LearningScene Generation

WorldClaw: Agentic 3D Open-World Generation at Scale

2026-08-05 · Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang hf

Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstrea…

Scene Generation

Long-term Traffic Scene Prediction via Polynomial Representations in Autonomous Driving

2026-08-04 · Yue Yao arxiv

This thesis addresses fundamental challenges in traffic scene prediction for autonomous driving by introducing robust and computationally efficient models based on polynomial representations. While conventional sequence-…

Computational EfficiencyAutonomous DrivingScene Generation

Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

2026-08-04 · Jialu Huang, Yingxuan You, Fei Wang, Zheng Dang arxiv

We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language model…

Scene Generation

BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories

2026-07-29 · Zhe Liu, Quan Lu, Zhaohui Du, Zhe Wang 외 arxiv

Biomedical laboratory robots must navigate to instruments before performing experimental procedures. Existing embodied navigation platforms are designed for household environments and treat a target as an object center o…

Scene Generation
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