GRASP: Gradient Realignment via Active Shared Perception for Multi-Agent Collaborative Optimization
Non-stationarity arises from concurrent policy updates and leads to persistent environmental fluctuations. Existing approaches like Centralized Training with Decentralized Execution (CTDE) and sequential update schemes mitigate this issue. However, since the perception of the policies of other agents remains dependent on sampling environmental interaction data, the agent essentially operates in a passive perception state. This inevitably triggers equilibrium oscillations and significantly slows the convergence speed of the system. To address this issue, we propose Gradient Realignment via Active Shared Perception (GRASP), a novel framework that defines generalized Bellman equilibrium as a stable objective for policy evolution. The core mechanism of GRASP involves utilizing the independent gradients of agents to derive a defined consensus gradient, enabling agents to actively perceive policy updates and optimize team collaboration. Theoretically, we leverage the Kakutani Fixed-Point Theorem to prove that the consensus direction $u^*$ guarantees the existence and attainability of this equilibrium. Extensive experiments on StarCraft II Multi-Agent Challenge (SMAC) and Google Research Football (GRF) demonstrate the scalability and promising performance of the framework.
Code (0)
등록된 구현이 없습니다.
Tasks
Starcraft IISimilar Papers 제목 키워드 기반
Grasp Anything: Combining Teacher-Augmented Policy Gradient Learning with Instance Segmentation to Grasp Arbitrary Objects
Interactive grasping from clutter, akin to human dexterity, is one of the longest-standing problems in robot learning. Challenges stem from the intricacies of visual perception, the demand for precise motor skills, and t…
Instance SegmentationObjectSegmentationSemantic SegmentationGraspView: Active Perception Scoring and Best-View Optimization for Robotic Grasping in Cluttered Environments
Robotic grasping is a fundamental capability for autonomous manipulation, yet remains highly challenging in cluttered environments where occlusion, poor perception quality, and inconsistent 3D reconstructions often lead …
Robotic GraspingHigh-Bandwidth Tactile-Reactive Control for Grasp Adjustment
Vision-only grasping systems are fundamentally constrained by calibration errors, sensor noise, and grasp pose prediction inaccuracies, leading to unavoidable contact uncertainty in the final stage of grasping. High-band…
Pose PredictionActive-Perceptive Motion Generation for Mobile Manipulation
Mobile Manipulation (MoMa) systems incorporate the benefits of mobility and dexterity, due to the enlarged space in which they can move and interact with their environment. However, even when equipped with onboard sensor…
Motion GenerationAeroGrab: A Unified Framework for Aerial Grasping in Cluttered Environments
Reliable aerial grasping in cluttered environments remains challenging due to occlusions and collision risks. Existing aerial manipulation pipelines largely rely on centroid-based grasping and lack integration between th…