paper-with-me

홈 › Papers

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

2026-03-20 · Takeshi Noda, Yu-Shen Liu, Zhizhong Han arxiv

Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.

📄 PDF Abstract BibTeX arXiv:2603.19682

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting

2025-09-05 · Yangming Li, Chaoyu Liu, Lihao Liu, Simon Masnou 외 arxiv

A few recent works explored incorporating geometric priors to regularize the optimization of Gaussian splatting, further improving its performance. However, those early studies mainly focused on the use of low-order geom…

Novel View Synthesis

G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

2025-12-19 · Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu, Simon Lucey 외 arxiv

3D Gaussians have become a powerful scene representation for real-time splatting and high-quality novel-view synthesis. This has motivated generalizable splatting -- methods that adapt feed-forward geometry prediction ne…

Pose Estimation

SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

2024-11-27 · Yanyan Li, Yixin Fang, Federico Tombari, Gim Hee Lee

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters …

DecoderNovel View Synthesis

Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

2024-10-24 · Liang Han, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han

Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstra…

NeRFNovel View Synthesis

LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors

2024-09-05 · Hanyang Yu, Xiaoxiao Long, Ping Tan

We aim to address sparse-view reconstruction of a 3D scene by leveraging priors from large-scale vision models. While recent advancements such as 3D Gaussian Splatting (3DGS) have demonstrated remarkable successes in 3D …

3DGS3D Reconstruction