paper-with-me

Papers

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation

2016-02-11 · ICCV 2015 12 · Helge Rhodin, Nadia Robertini, Christian Richardt, Hans-Peter Seidel, Christian Theobalt

Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Proper handling of occlusions is a big challenge, since the visibility function that indicates if a surface point is seen from a camera can often not be formulated in closed form, and is in general discrete and non-differentiable at occlusion boundaries. We present a new scene representation that enables an analytically differentiable closed-form formulation of surface visibility. In contrast to previous methods, this yields smooth, analytically differentiable, and efficient to optimize pose similarity energies with rigorous occlusion handling, fewer local minima, and experimentally verified improved convergence of numerical optimization. The underlying idea is a new image formation model that represents opaque objects by a translucent medium with a smooth Gaussian density distribution which turns visibility into a smooth phenomenon. We demonstrate the advantages of our versatile scene model in several generative pose estimation problems, namely marker-less multi-object pose estimation, marker-less human motion capture with few cameras, and image-based 3D geometry estimation.

📄 PDF Abstract BibTeX arXiv:1602.03725

Code (0)

등록된 구현이 없습니다.

Tasks

3D geometryOcclusion HandlingPose Estimation

Similar Papers 제목 키워드 기반

Efficient and Differentiable Shadow Computation for Inverse Problems

2021-04-01 · ICCV 2021 10 · Linjie Lyu, Marc Habermann, Lingjie Liu, Mallikarjun B R 외

Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-ba…

The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility

2023-11-28 · James A. D. Gardner, Evgenii Kashin, Bernhard Egger, William A. P. Smith

Inverse rendering of outdoor scenes from unconstrained image collections is a challenging task, particularly illumination/albedo ambiguities and occlusion of the illumination environment (shadowing) caused by geometry. H…

DisentanglementInverse RenderingNeRF

Differentiable Monte Carlo Ray Tracing through Edge Sampling

2018-08-12 · SIGGRAPH 2018 8 · Tzu-Mao Li, Miika Aittala, Frédo Durand, Jaakko Lehtinen

Gradient-based methods are becoming increasingly important for computer graphics, machine learning, and computer vision. The ability to compute gradients is crucial to optimization, inverse problems, and deep learning. I…

Inverse Rendering

Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives

2025-09-29 · AmirHossein Zamani, Bruno Roy, Arianna Rampini arxiv

Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manu…

Representation Learning

DMFC-GraspNet: Differentiable Multi-Fingered Robotic Grasp Generation in Cluttered Scenes

2023-08-01 · Philipp Blättner, Johannes Brand, Gerhard Neumann, Ngo Anh Vien

Robotic grasping is a fundamental skill required for object manipulation in robotics. Multi-fingered robotic hands, which mimic the structure of the human hand, can potentially perform complex object manipulation. Nevert…

Computational EfficiencyGrasp GenerationMuJoCoRobotic Grasping