paper-with-me

Papers

Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II

2021-09-26 · Michał Opanowicz

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a prohibitively large for most researchers amount of computational resources. We propose a neural network architecture for playing the full two-player match of StarCraft II trained with general-purpose supervised and reinforcement learning, that can be trained on a single consumer-grade PC with a single GPU. We also show that our implementation achieves a non-trivial performance when compared to the in-game scripted bots. We make no simplifying assumptions about the game except for playing on a single chosen map, and we use very little expert knowledge. In principle, our approach can be applied to any RTS game with small modifications. While our results are far behind the state-of-the-art large-scale approaches in terms of the final performance, we believe our work can serve as a solid baseline for other small-scale experiments.

📄 PDF Abstract BibTeX arXiv:2109.12691

Code (1)

michalop/startrain 공식 구현 pytorch

Tasks

GPUStarcraftStarcraft II

Methods 이 논문이 사용한 방법론

pc 설명 없음

Similar Papers 제목 키워드 기반

Emergent Tool Use From Multi-Agent Autocurricula

2019-09-17 · ICLR 2020 1 · Bowen Baker, Ingmar Kanitscheider, Todor Markov, Yi Wu 외

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct roun…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)

Scalability of Message Encoding Techniques for Continuous Communication Learned with Multi-Agent Reinforcement Learning

2023-08-09 · Astrid Vanneste, Thomas Somers, Simon Vanneste, Kevin Mets 외

Many multi-agent systems require inter-agent communication to properly achieve their goal. By learning the communication protocol alongside the action protocol using multi-agent reinforcement learning techniques, the age…

Multi-agent Reinforcement Learning

Scalable agent alignment via reward modeling: a research direction

2018-11-19 · Jan Leike, David Krueger, Tom Everitt, Miljan Martic 외

One obstacle to applying reinforcement learning algorithms to real-world problems is the lack of suitable reward functions. Designing such reward functions is difficult in part because the user only has an implicit under…

Atari Gamesreinforcement-learningReinforcement LearningReinforcement Learning (RL)

A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning

2022-09-01 · Peter Jamieson, Indrima Upadhyay

Board games, with the exception of solo games, need at least one other player to play. Because of this, we created Artificial Intelligent (AI) agents to play against us when an opponent is missing. These AI agents are cr…

Board GamesQ-Learningreinforcement-learningReinforcement Learning (RL)

Learning objects from pixels

2018-01-01 · ICLR 2018 1 · David Saxton

We show how discrete objects can be learnt in an unsupervised fashion from pixels, and how to perform reinforcement learning using this object representation. More precisely, we construct a differentiable mapping from a…

Atari GamesObjectPositionreinforcement-learning+2