BADGR: Bundle Adjustment Diffusion Conditioned by GRadients for Wide-Baseline Floor Plan Reconstruction
Reconstructing precise camera poses and floor plan layouts from wide-baseline RGB panoramas is a difficult and unsolved problem. We introduce BADGR, a novel diffusion model that jointly performs reconstruction and bundle adjustment (BA) to refine poses and layouts from a coarse state, using 1D floor boundary predictions from dozens of images of varying input densities. Unlike a guided diffusion model, BADGR is conditioned on dense per-entity outputs from a single-step Levenberg Marquardt (LM) optimizer and is trained to predict camera and wall positions while minimizing reprojection errors for view-consistency. The objective of layout generation from denoising diffusion process complements BA optimization by providing additional learned layout-structural constraints on top of the co-visible features across images. These constraints help BADGR to make plausible guesses on spatial relations which help constrain pose graph, such as wall adjacency, collinearity, and learn to mitigate errors from dense boundary observations with global contexts. BADGR trains exclusively on 2D floor plans, simplifying data acquisition, enabling robust augmentation, and supporting variety of input densities. Our experiments and analysis validate our method, which significantly outperforms the state-of-the-art pose and floor plan layout reconstruction with different input densities.
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DenoisingLayout GenerationMulti-View 3D ReconstructionMulti-view Floor Layout Reconstruction (N-view)Panorama Pose Estimation (N-view)Room Layout EstimationMethods 이 논문이 사용한 방법론
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