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Building reliable sim driving agents by scaling self-play

2025-02-20 · Daphne Cornelisse, Aarav Pandya, Kevin Joseph, Joseph Suárez, Eugene Vinitsky

Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all applications share one key requirement: reliability. To enable sound experimentation, a simulation agent must behave as intended. It should minimize actions that may lead to undesired outcomes, such as collisions, which can distort the signal-to-noise ratio in analyses. As a foundation for reliable sim agents, we propose scaling self-play to thousands of scenarios on the Waymo Open Motion Dataset under semi-realistic limits on human perception and control. Training from scratch on a single GPU, our agents solve almost the full training set within a day. They generalize to unseen test scenes, achieving a 99.8% goal completion rate with less than 0.8% combined collision and off-road incidents across 10,000 held-out scenarios. Beyond in-distribution generalization, our agents show partial robustness to out-of-distribution scenes and can be fine-tuned in minutes to reach near-perfect performance in such cases. We open-source the pre-trained agents and integrate them with a batched multi-agent simulator. Demonstrations of agent behaviors can be viewed at https://sites.google.com/view/reliable-sim-agents, and we open-source our agents at https://github.com/Emerge-Lab/gpudrive.

📄 PDF Abstract BibTeX arXiv:2502.14706

Code (1)

emerge-lab/gpudrive 공식 구현 jax

Tasks

Autonomous VehiclesBenchmarkingGPU

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

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