Cluttered Food Grasping with Adaptive Fingers and Synthetic-Data Trained Object Detection
The food packaging industry handles an immense variety of food products with wide-ranging shapes and sizes, even within one kind of food. Menus are also diverse and change frequently, making automation of pick-and-place difficult. A popular approach to bin-picking is to first identify each piece of food in the tray by using an instance segmentation method. However, human annotations to train these methods are unreliable and error-prone since foods are packed close together with unclear boundaries and visual similarity making separation of pieces difficult. To address this problem, we propose a method that trains purely on synthetic data and successfully transfers to the real world using sim2real methods by creating datasets of filled food trays using high-quality 3d models of real pieces of food for the training instance segmentation models. Another concern is that foods are easily damaged during grasping. We address this by introducing two additional methods -- a novel adaptive finger mechanism to passively retract when a collision occurs, and a method to filter grasps that are likely to cause damage to neighbouring pieces of food during a grasp. We demonstrate the effectiveness of the proposed method on several kinds of real foods.
Code (0)
등록된 구현이 없습니다.
Tasks
Instance Segmentationobject-detectionObject DetectionSemantic SegmentationSimilar Papers 제목 키워드 기반
A Real-World Grasping-in-Clutter Performance Evaluation Benchmark for Robotic Food Waste Sorting
Food waste management is critical for sustainability, yet inorganic contaminants hinder recycling potential. Robotic automation accelerates sorting through automated contaminant removal. Nevertheless, the diverse and unp…
Robotic GraspingPose EstimationReplaceable Bit-based Gripper for Picking Cluttered Food Items
The food packaging industry goes through changes in food items and their weights quite rapidly. These items range from easy-to-pick, single-piece food items to flexible, long and cluttered ones. We propose a replaceable …
DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes
Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and …
BenchmarkingReconfigurable Design for Omni-adaptive Grasp Learning
The engineering design of robotic grippers presents an ample design space for optimization towards robust grasping. In this paper, we adopt the reconfigurable design of the robotic gripper using a novel soft finger struc…
CMG-Net: An End-to-End Contact-Based Multi-Finger Dexterous Grasping Network
In this paper, we propose a novel representation for grasping using contacts between multi-finger robotic hands and objects to be manipulated. This representation significantly reduces the prediction dimensions and accel…