paper-with-me

Papers

DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

2024-03-16 · Tianyi Zhang, Kaining Huang, Weiming Zhi, Matthew Johnson-Roberson

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.

📄 PDF Abstract BibTeX arXiv:2403.10814

Code (1)

tyz1030/neuralight 공식 구현 pytorch

Similar Papers 제목 키워드 기반

PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting

2021-04-01 · CVPR 2021 1 · Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala 외

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framewor…

Depth PredictionImage RelightingInverse RenderingSurface Normals Estimation+1

Relightable Gaussian Codec Avatars

2023-12-06 · CVPR 2024 1 · Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li 외

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance…

R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild

2026-03-03 · Margherita Lea Corona, Wieland Morgenstern, Peter Eisert, Anna Hilsmann arxiv

3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality and fast training. However, the method d…

Novel View Synthesis3D Reconstruction

Incorporating dense metric depth into neural 3D representations for view synthesis and relighting

2024-09-04 · Arkadeep Narayan Chaudhury, Igor Vasiljevic, Sergey Zakharov, Vitor Guizilini 외

Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient produ…

Autonomous Driving

DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

2026-06-28 · Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu 외 arxiv

Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformabl…

Inverse Rendering