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Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild

2026-04-30 · Wongi Park, Jordan A. James, Myeongseok Nam, Minjae Lee, Soomok Lee, Sang-Hyun Lee, William J. Beksi arxiv

We propose Difix3D-W, a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors, occlusion, and appearance variation. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images without transient elements or leverage unconstrained dense image collections in real-world scenarios, our method utilize sparse unconstrained images, showing high-quality 3D rendering results. To do this, we introduce reference-guided view refinement with a redesigned one-step diffusion model using a transient mask and a reference image to mitigate artifacts in rendered views, enhancing the 3D representation in the Gaussian field. Furthermore, we address sparse regions in the Gaussian field leveraging sparsity-aware Gaussian replication strategy to amplify Gaussians in the sparse regions and alleviate deficient camera viewpoint issues. Finally, we utilize LoRA and regularization to maintain 3D multi-view consistency. Extensive experiments demonstrate that our method consistently outperforms existing methods. This advancement paves the way for realizing real-world scenarios without labor-intensive data acquisition.

📄 PDF Abstract BibTeX arXiv:2604.27422

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