paper-with-me

Papers

Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

2017-09-12 · Robert Maier, Raphael Schaller, Daniel Cremers

State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.

📄 PDF Abstract BibTeX arXiv:1709.03763

Code (0)

등록된 구현이 없습니다.

Tasks

3D ReconstructionCPUGPU

Similar Papers 제목 키워드 기반

Machine learning enhanced real-time aerodynamic forces prediction based on sparse pressure sensor inputs

2023-05-16 · Junming Duan, Qian Wang, Jan S. Hesthaven

Accurate prediction of aerodynamic forces in real-time is crucial for autonomous navigation of unmanned aerial vehicles (UAVs). This paper presents a data-driven aerodynamic force prediction model based on a small number…

Autonomous NavigationPrediction

Large-Scale and Drift-Free Surface Reconstruction Using Online Subvolume Registration

2015-06-01 · CVPR 2015 6 · Nicola Fioraio, Jonathan Taylor, Andrew Fitzgibbon, Luigi Di Stefano 외

Depth cameras have helped commoditize 3D digitization of the real-world. It is now feasible to use a single Kinect-like camera to scan in an entire building or other large-scale scenes. At large scales, however, there is…

global-optimizationPose EstimationSurface Reconstruction

Lighting Enhancement Aids Reconstruction of Colonoscopic Surfaces

2021-03-18 · Yubo Zhang, Shuxian Wang, Ruibin Ma, Sarah K. McGill 외

High screening coverage during colonoscopy is crucial to effectively prevent colon cancer. Previous work has allowed alerting the doctor to unsurveyed regions by reconstructing the 3D colonoscopic surface from colonoscop…

Surface Reconstruction

Safe Deployment of Offline Reinforcement Learning via Input Convex Action Correction

2025-07-30 · Alex Durkin, Jasper Stolte, Matthew Jones, Raghuraman Pitchumani 외 arxiv

Offline reinforcement learning (offline RL) offers a promising framework for developing control strategies in chemical process systems using historical data, without the risks or costs of online experimentation. This wor…

Reinforcement LearningOffline RL

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration

2016-04-05 · Angela Dai, Matthias Nießner, Michael Zollhöfer, Shahram Izadi 외

Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accum…

3D ReconstructionMixed RealityPose Estimation