paper-with-me

홈 › Papers

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

2020-08-19 · Yu Rong, Takaaki Shiratori, Hanbyul Joo

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or hand motion capture only without considering body motion. In this paper, we present FrankMocap, a motion capture system that can estimate both 3D hand and body motion from in-the-wild monocular inputs with faster speed (9.5 fps) and better accuracy than previous work. Our method works in near real-time (9.5 fps) and produces 3D body and hand motion capture outputs as a unified parametric model structure. Our method aims to capture 3D body and hand motion simultaneously from challenging in-the-wild monocular videos. To construct FrankMocap, we build the state-of-the-art monocular 3D "hand" motion capture method by taking the hand part of the whole body parametric model (SMPL-X). Our 3D hand motion capture output can be efficiently integrated to monocular body motion capture output, producing whole body motion results in a unified parrametric model structure. We demonstrate the state-of-the-art performance of our hand motion capture system in public benchmarks, and show the high quality of our whole body motion capture result in various challenging real-world scenes, including a live demo scenario.

📄 PDF Abstract BibTeX arXiv:2008.08324

Code (1)

facebookresearch/frankmocap 공식 구현 pytorch

Tasks

3D Hand Pose Estimation3D Human Reconstruction3D Pose Estimationregression

Similar Papers 제목 키워드 기반

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration

2021-08-13 · Yu Rong, Takaaki Shiratori, Hanbyul Joo

Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert of subtle movements of face, hands, and …

3D Human Pose Estimation3D Human Reconstruction3D Pose EstimationPose Estimation+1

DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos

2026-05-18 · Wenhao Shen, Ming Zhou, Hengyuan Zhang, Siyuan Bian 외 arxiv

Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods prod…

Human Mesh Recovery

Monocular Real-time Full Body Capture with Inter-part Correlations

2020-12-11 · CVPR 2021 1 · Yuxiao Zhou, Marc Habermann, Ikhsanul Habibie, Ayush Tewari 외

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network archit…

3D Hand Pose EstimationComputational EfficiencyFace Model

Monocular Total Capture: Posing Face, Body, and Hands in the Wild

2018-12-04 · CVPR 2019 6 · Donglai Xiang, Hanbyul Joo, Yaser Sheikh

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented …

3D Human Pose EstimationHand Pose EstimationMonocular 3D Human Pose Estimation

Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

2019-04-11 · CVPR 2019 6 · Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart 외

To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D sc…

3D Human Pose Estimation3D Human Reconstruction3D Multi-Person Mesh Recovery3D Reconstruction