paper-with-me

Papers

Gaussian Mesh Renderer for Lightweight Differentiable Rendering

2026-02-16 · Xinpeng Liu, Fumio Okura arxiv

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.

📄 PDF Abstract BibTeX arXiv:2602.14493

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View Synthesis

Similar Papers 제목 키워드 기반

Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

2026-06-26 · David Charatan, Daniel Xu, Richard Szeliski, George Kopanas 외 arxiv

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of custom representations of 3D geometry and…

Novel View Synthesis3D Reconstruction

Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning

2019-04-03 · ICCV 2019 10 · Shichen Liu, Tianye Li, Weikai Chen, Hao Li

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. Ho…

3D Object ReconstructionSingle-View 3D Reconstruction

Triangle Splatting for Real-Time Radiance Field Rendering

2025-05-25 · Jan Held, Renaud Vandeghen, Adrien Deliege, Abdullah Hamdi 외

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a …

GPUNeRFNovel View Synthesis

VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis

2022-05-30 · Angtian Wang, Peng Wang, Jian Sun, Adam Kortylewski 외

The Gaussian reconstruction kernels have been proposed by Westover (1990) and studied by the computer graphics community back in the 90s, which gives an alternative representation of object 3D geometry from meshes and po…

3D geometryPose Estimation

Flexible Techniques for Differentiable Rendering with 3D Gaussians

2023-08-28 · Leonid Keselman, Martial Hebert

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performa…

CPUGPUNovel View SynthesisOptical Flow Estimation