paper-with-me

Papers

Geometry-Grounded Gaussian Splatting

2026-01-25 · Baowen Zhang, Chenxing Jiang, Heng Li, Shaojie Shen, Ping Tan arxiv

Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction results among all Gaussian Splatting-based methods on public datasets.

📄 PDF Abstract BibTeX arXiv:2601.17835

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View Synthesis

Similar Papers 제목 키워드 기반

VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction

2026-03-06 · Xiaoyang Yan, Muleilan Pei, Shaojie Shen arxiv

3D semantic occupancy prediction has become a crucial perception task for comprehensive scene understanding in autonomous driving. While recent advances have explored 3D Gaussian splatting for occupancy modeling to subst…

Scene UnderstandingAutonomous Driving

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

2026-06-01 · Yibin Zhao, Yihan Pan, Jun Nan, Wenli Yang 외 arxiv

Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with …

Novel View Synthesis3D Reconstruction

Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video

2026-06-27 · Qing Zhao, Weijian Deng, Pengxu Wei, Liang Lin arxiv

Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong re…

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering

2024-10-31 · Kai Ye, Chong Gao, Guanbin Li, Wenzheng Chen 외

We consider the problem of physically-based inverse rendering using 3D Gaussian Splatting (3DGS) representations. While recent 3DGS methods have achieved remarkable results in novel view synthesis (NVS), accurately captu…

3DGSDisentanglementInverse RenderingNovel View Synthesis

Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

2024-04-01 · Ri-Zhao Qiu, Ge Yang, Weijia Zeng, Xiaolong Wang

Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both th…

Feature Splatting